Tears are replaced by bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired.
Quote
"???"
Effects
Tears are replaced with bombs that explode approximately one second after being fired.
Each bomb deals 10 times the character's normal tear damage.
Tears down: Delay * 2.5.
The range and shot speed stats both affect the velocity at which the bombs are fired out. Delay before the explosion is not affected by either.
Bombs grow larger or smaller with tear size modifiers and deal no knockback to each other.
Synergies
Apple! - Damage multiplier may be applied to the non-flat damage without a visual difference. Euthanasia bombs do not retain the instant kill ability.
Euthanasia - Damage multiplier may be applied to the non-flat damage without a visual difference. Euthanasia bombs do not retain the instant kill ability.
Angelic Prism - When bombs pass through the prism, they will be quadrupled.
Blood Clot - Bonus damage has a 50% chance of happening. Blood Clot colors the affected bombs red.
Chemical Peel - Bonus damage has a 50% chance of happening. Blood Clot colors the affected bombs red.
Fire Mind - Bombs leave behind a fire that damages enemies on contact after exploding, and bombs themselves deal 1 point of damage on contact.
Hot Bombs - Bombs leave behind a fire that damages enemies on contact after exploding, and bombs themselves deal 1 point of damage on contact.
Haemolacria - Significantly increased tear delay. Isaac fires a large arcing tear reminiscent of a bomb that scatters into 3-5 bombs that explode simultaneously.
Incubus - The Incubus will fire out bombs that, despite being visually smaller, have normal damage and explosion range.
Ipecac - Isaac is immune to his bomb shots (not explosives or placed bombs) and the damage is massively increased, as the +40 damage from Ipecac is run through the damage multiplier of Dr. Fetus. Shots will also explode immediately on impact with enemies, rocks or walls.
Epic Fetus. Isaac does not shoot bombs while controlling it.
Monstro's Lung - Shoots 6 bombs that need to be fully charged before firing. The bombs detonate simultaneously.
Mr. Mega - Adds 25 flat damage to bomb explosions.
Mysterious Liquid - Exploding bombs leave behind a large pool of creep.
Nose Goblin - Bombs shot out can randomly become homing.
The Parasite - Upon exploding, bombs split into two other bombs, which explode almost immediately and deal a flat 24 damage.
Playdough Cookie - Each bomb flashes different colors and leaves behind colorful smoke once they explode. Has a chance to have the appearance and effect of
Polyphemus - Bombs increase in size and do increased damage.
Bombs become
Mr. Mega bombs, which adds 25 flat damage to explosions. After they explode, they leave behind a regular-sized bomb that deals 60 flat damage, much like a traditional bomb.
Proptosis - Doubles damage with no penalty for distance.
Remote Detonator - Bombs can be detonated early, making it easier to hit moving enemies. They will eventually explode on their own, unlike ordinary bombs, however.
Tough Love - Damage multiplier may be applied to the non-flat damage without a visual difference.
Tears that would have fired a tooth shot instead become a bomb with the
Mr. Mega effect, adding a flat 25 damage and shaking the screen.