Slice & Dice Wiki

Curses

Curses

Curses are modifiers that make the game harder, and have to be selected as you start a run on one of the higher .

All Curses

Curse

Tier

Effect

Rarity

Upgrades to

Mortal

1

All heroes: Shields, health and pips limited to 15

1/2

Mortal+

Monster HP

1

All monsters: +1 hp for each 7 base hp

Monster HP+

Sandstorm

1

At the end of every third turn, 1 damage to all heroes

Sandstorm+

Heavy Dice

1

Cannot roll more than 3 dice at a time

Slippery Dice

Armour

1

At the start of the second turn, shield 1 to all enemies

Armour+

Start damaged

1

All heroes: 1 of every 5 max hp starts empty

Start damaged+

Small Bonus

1

All tiny enemies: +1 to the middle column

1/2

Small Bonus+

Tower

1

All huge enemies: +3 max hp

1/3

Tower+

Fear

1

All big enemies: +2 max hp

1/2

Fear+

Swarm

1

All tiny enemies: +1 max hp

1/2

Swarm+

Mana Debt

1

The second spell you cast each fight costs +1 mana

Mana Debt+

Revive 3 hp

1

Defeated heroes return on 3 hp next fight

Revive 2 hp

Slow spells

1

Maximum of 3 spells cast per turn

Slow spells+

Bottom poison

1

Bottom hero: Start poisoned

Bottom poison+

A

1

All monsters: +1 max hp for each 'a' in their name

AE

Boss Bones

1

During boss levels : Add a bones to each fight

Non-Boss Bones

Cooldown Burst

1

Add cooldown to burst

Single Burst

Skulk

1

During the third turn, +1 to enemy sides

Skulk+

Arthritis

1

Tier 3 heroes get -1 max hp

Osteoporosis

-2 Max Mana

1

-2 max stored mana

-3 Max Mana

Death Shield

1

All monsters: Upon death: shield 1 to all allies

Death Shield+

Fourth single-use

1

The fourth dice you use each turn gains single-use

1/5

Worse Items

1

-1 item quality

Right Blank

1

All heroes: Replace the rightmost side with 'blank'

Shield Response

1

All monsters: After taking damage for the first time each turn, self-shield 1

Frail middle

1

Middle hero: If you have gained no shields this turn, x2 to incoming damage

2/3

Horde

1

+20% space for enemies (before becoming reinforcements)

1/5

Nostalgia

1

Goblin: +1 to all sides for each defeated ally

Archery Training

1

Archers & Snipers: +2 to all sides

XYZ

1

All monsters: +2 max hp for each 'x', 'y' & 'z' in their name

Spiky

1

All hero-sized enemies: Spiky 1

Boss Armour

1

During boss levels: At the start of the first turn, shield 2 to all enemies

Selfless Heroes

1

All heroes: Add selfless to all sides

1/2

Doom

1

At the end of the eighth turn, 8 damage to all heroes

1/2

Doom+

Monster Left +1

1

All monsters: +1 to the left side

1/2

Monster Left +2

Add Slimelet (11-20)

1

During levels 11-20: add a slimelet to each fight

1/10

Add Illusion (11-20)

1

During levels 11-20: add an illusion to each fight

1/10

Add Archer (11-20)

1

During levels 11-20: add an archer to each fight

1/10

Add Spider (11-20)

1

During levels 11-20: add a spider to each fight

1/10

Add Rat (11-20)

1

During levels 11-20: add a rat to each fight

1/10

i-Affliction

1

Gain the 'Affliction' item (Must be equipped; Add pain to the two left sides)

i-Weariness

1

Gain the 'Weariness' item (Must be equipped; Add single-use to the middle row)

i-Exhaustion

i-Broken Heart

1

Gain the 'Broken Heart' item (Must be equipped; Immune to healing)

i-Broken Spirit

i-D4

1

Gain the 'D4' item (Must be equipped; Replace the right side with '1 self damage cantrip')

i-Coiled Snake

1

Gain the 'Coiled Snake' item (Must be equipped; Start poisoned)

i-Martyr

1

Gain the 'Martyr' item (Must be equipped; Add death & +1 to the two left sides)

i-Handcuffs

1

Gain the 'Handcuffs' item (Must be equipped; -1 item slot)

i-Lead Weight

1

Gain the 'Lead Weight' item (Must be equipped; Replace the top and bottom sides with 'blank')

i-Mould

1

Gain the 'Mould' item (Must be equipped; Add decay to all sides)

Mortal+

2

All heroes: Shields, health and pips limited to 12

1/2

Mortal++

Monster HP+

2

All monsters: +1 hp for each 6 base hp

Monster HP++

Sandstorm+

2

At the end of every second turn, 1 damage to all heroes

Sandstorm++

Slippery Dice

2

Cannot lock more than 2 dice at a time

Heavy Dice+

Armour+

2

At the start of the first turn, shield 1 to all enemies

Armour++

Start damaged+

2

All heroes: 1 of every 4 max hp starts empty

Start damaged++

Small Bonus+

2

All tiny enemies: +1 to all sides

1/2

Small Bonus++

Tower+

2

All huge enemies: +6 max hp

1/3

Tower++

Fear+

2

All big enemies: +4 max hp

1/5

Fear++

Swarm+

2

All tiny enemies: +2 max hp

1/5

Swarm++

Mana Debt+

2

The first spell you cast each fight costs +1 mana

Mana Debt++

Revive 2 hp

2

Defeated heroes return on 2 hp next fight

Revive 1 hp

Slow spells+

2

Maximum of 2 spells cast per turn

Slow spells++

Bottom poison+

2

Bottom hero: Start poisoned for 2

Bottom poison++

AE

2

All monsters: +1 max hp for each 'a' & 'e' in their name

Curse of vowels

Single Burst

2

Add single-cast to burst

No Burst

Skulk+

2

During the second turn, +1 to enemy sides

Skulk++

Non-Boss Bones

2

During non-boss levels : Add a bones to each fight

Osteoporosis

2

Tier 3 heroes get -2 max hp

-3 Max Mana

2

-3 max stored mana

Second single-use

2

The second dice you use each turn gains single-use

1/5

Death Shield+

2

All monsters: Upon death: shield 2 to all allies

Stitch

2

The most-damaged enemy: At the end of the turn, self-heal 1

Fifth death

2

The fifth dice you use each turn gains death

1/5

Monster Growth

2

All monsters: Add growth to all sides

Final Boss Curse

2

After beating level 19: gain a t8 curse

15-16 Curses

2

After beating levels 15-16: gain a t2 curse

Poisoned Finale

2

During Final level: All heroes: Start poisoned for 2

Doom+

2

At the end of the seventh turn, 8 damage to all heroes

1/2

Doom++

Monster Left +2

2

All monsters: +2 to the left side

1/2

Monster Left +3

Monster Right +1

2

All monsters: +1 to the rightmost side

1/2

Add Slimelet

2

Add a slimelet to each fight

2/3

Add Illusion

2

Add an illusion to each fight

1/5

Add Archer

2

Add an archer to each fight

2/3

Add Rat

2

Add a rat to each fight

2/3

Add Wisp (11-20)

2

During levels 11-20: add a wisp to each fight

1/10

Add Goblin (11-20)

2

During levels 11-20: add a goblin to each fight

1/10

Add Wolf (11-20)

2

During levels 11-20: add a wolf to each fight

1/10

3rd turn Slimelets

2

Summon a slimelet every third turn

1/10

3rd turn Illusions

2

Summon an illusion every third turn

1/50

3rd turn Archers

2

Summon an archer every third turn

1/10

3rd turn Rats

2

Summon a rat every third turn

1/10

i-Exhaustion

2

Gain the 'Exhaustion' item (Must be equipped; Add single-use to all sides)

i-Broken Spirit

2

Gain the 'Broken Spirit' item (Must be equipped; Immune to healing & shields)

i-Pharoah's Curse

2

Gain the 'Phaorah's Curse' item (Must be equipped; -1 to all sides)

i-Slimed

2

Gain the 'Slimed' item (Must be equipped; Cannot be rerolled)

i-Soul Link

2

Gain the 'Soul Link' item (Must be equipped; When an ally dies, you die)

i-Wretched Crown

2

Gain the 'Wretched Crown' item (Must be equipped; Upon death: kill all allies)

Mortal++

3

All heroes: Shields, health and pips limited to 10

1/2

Mortal+++

Monster HP++

3

All monsters: +1 hp for each 5 base hp

Monster HP+++

Sandstorm++

3

At the end of every third turn, 2 damage to all heroes

Sandstorm+++

Heavy Dice+

3

Cannot roll more than 2 dice at a time

Slippery Dice+

Armour++

3

At the start of the second turn, shield 3 to all enemies

Armour+++

Start damaged++

3

All heroes: 1 of every 3 max hp starts empty

Start damaged+++

Small Bonus++

3

All tiny enemies: +2 to the middle row

1/2

Small Bonus+++

Tower++

3

All huge enemies: +9 max hp

1/3

Tower+++

Fear++

3

All big enemies: +6 max hp

1/5

Fear+++

Swarm++

3

All tiny enemies: +3 max hp

1/5

Swarm+++

Mana Debt++

3

The second spell you cast each fight costs +2 mana

Mana Debt+++

Revive 1 hp

3

Defeated heroes return on 1 hp next fight

Permadeath

Slow spells++

3

Add cooldown to all spells

Slow spells+++

Bottom poison++

3

Bottom hero: Start poisoned for 3

Curse of vowels

3

All monsters: +1 max hp for each vowel in their name

No Burst

3

Forget burst

Skulk++

3

During the first turn, +1 to enemy sides

Worse Items+

3

-2 item quality

Right Blank+

3

All heroes: replace the two right sides with 'blank'

Shield Response+

3

All monsters: After taking damage, self-shield 1

Frail Edges

3

Top and bottom heroes: If you have gained no shields this turn, x2 to incoming damage

2/3

Monster Charged

3

All monsters: Add charged to all sides

Top 1 hp

3

Top hero: Set max hp to 1

1/5

Middle 1 hp

3

Middle hero: Set max hp to 1

1/5

Bottom 1 hp

3

Bottom hero: Set max hp to 1

1/5

Stony Grasp

3

All heroes: Start petrified for 1

Skip rewards 5

3

Skip rewards from level 5

1/3

Skip rewards 18-19

3

Skip rewards from level 18-19

1/3

Shield -1

3

All heroes: -1 to all shield/self-shield sides

1/10

Heal -1

3

All heroes: -1 to all heal/self-heal sides

1/10

Left -1

3

All heroes: -1 to the left side

Mundane

3

All heroes: Replace mana/mana-gain sides with damage sides, retaining their original value and other keywords

Depleted spells

3

Add deplete to all spells

Hero eliminate

3

All heroes: Add eliminate to all sides

1/50

Doom++

3

At the end of the sixth turn, 8 damage to all heroes

1/2

Doom+++

Monster Left +3

3

All monsters: +3 to the left side

1/2

Monster Left +4

Monster Rights +1

3

All monsters: +1 to the two right sides

1/2

Add Bones

3

Add a bones to each fight

Add Spider

3

Add a spider to each fight

2/3

Add Imp (11-20)

3

During levels 11-20: add an imp to each fight

1/10

Add Grave (11-20)

3

During levels 11-20: add a grave to each fight

1/10

Add Quartz (11-20)

3

During levels 11-20: add a quartz to each fight

1/10

Add Sudul (11-20)

3

During levels 11-20: add a sudul to each fight

1/50

Add Snake (11-20)

3

During levels 11-20: add a snake to each fight

1/10

Add Gnoll (11-20)

3

During levels 11-20: add a gnoll to each fight

1/10

Add Thorn (11-20)

3

During levels 11-20: add a thorn to each fight

1/10

Add Sniper (11-20)

3

During levels 11-20: add a sniper to each fight

1/10

Add Caw Egg (11-20)

3

During levels 11-20: add a caw egg to each fight

1/50

Add Bandit (11-20)

3

During levels 11-20: add a bandit to each fight

1/10

Add Crone (11-20)

3

During levels 11-20: add a crone to each fight

1/10

Add Boar (11-20)

3

During levels 11-20: add a boar to each fight

1/10

3rd turn Bones

3

Summon a bones every third turn

1/10

3rd turn Spiders

3

Summon a spider every third turn

1/10

Mortal+++

4

All heroes: Shields, health and pips limited to 8

1/2

Mortal++++

Monster HP+++

4

All monsters: +1 hp for each 4 base hp

Monster HP++++

Sandstorm+++

4

At the end of every second turn, 2 damage to all heroes

Sandstorm++++

Slippery Dice+

4

Cannot lock more than 1 dice at a time

Heavy Dice++

Armour+++

4

At the start of the first turn, shield 2 to all enemies

Armour++++

Start damaged+++

4

All heroes: 2 of every 4 max hp starts empty

Start damaged++++

Small Bonus+++

4

All tiny enemies: +2 to all sides

1/2

Small Bonus++++

Tower+++

4

All huge enemies: +12 max hp

1/3

Fear+++

4

All big enemies: +8 max hp

1/10

Swarm+++

4

All tiny enemies: +4 max hp

1/10

Mana Debt+++

4

The first spell you cast each fight costs +2 mana

Permadeath

4

All heroes: Death is permanent

1/10

Slow spells+++

4

Maximum of 1 spell cast per turn

Top 3 Poisoned

4

Top three heroes: Start poisoned

Middle Blank

4

All heroes: Replace the middle side with 'blank'

Stitch+

4

The most-damaged enemy: At the end of the turn, self-heal 2

Fourth death

4

The fourth dice you use each turn gains death

1/5

Monster Pristine

4

All monsters: Add pristine to all sides

De-level top

4

Downgrade the top hero to level 0

1/3

De-level middle

4

Downgrade the middle hero to level 0

1/3

De-level bottom

4

Downgrade the bottom hero to level 0

1/3

Expensive Spells

4

Spells cost +1 mana

Hero decay

4

All heroes: Add decay to all sides

Pain edges

4

All heroes: Add pain to the top and bottom sides

Wanded

4

All heroes: Add single-use to the two left sides

Heavy Weapons

4

All heroes: Add heavy to all damage sides

Stone Monsters

4

All monsters: The last hp must be removed individually

Barricade

4

All most-damaged enemies: Move back

Slimedemic

4

All monsters except slimelet: Summon a slimelet at the third to last hp pip

1/2

-1 Reroll

4

-1 reroll

Undying Monsters

4

All monsters: Cannot be killed on the first turn

Ouroboros

4

Imp: Replace the two right sides with 'summon a hexia'

1/500

Doom+++

4

At the end of the fifth turn, 8 damage to all heroes

1/2

Monster Left +4

4

All monsters: +4 to the left side

1/2

Monster Left +5

Monster Right +2

4

All monsters: +2 to the rightmost side

1/2

Add Goblin

4

Add a goblin to each fight

2/3

Add Wolf

4

Add a wolf to each fight

2/3

Add Wisp

4

Add a wisp to each fight

2/3

Add Fanatic (11-20)

4

During levels 11-20: add a fanatic to each fight

1/10

Add Zombie (11-20)

4

During levels 11-20: add a zombie to each fight

1/10

Add Wizz (11-20)

4

During levels 11-20: add a wizz to each fight

1/10

Add Slimer (11-20)

4

During levels 11-20: add a slimer to each fight

1/10

Add Ghost (11-20)

4

During levels 11-20: add a ghost to each fight

1/10

Add Dragon Egg (11-20)

4

During levels 11-20: add a dragon egg to each fight

1/500

3rd turn Caw Eggs

4

Summon a caw egg every third turn

1/50

3rd turn Snakes

4

Summon a snake every third turn

1/10

3rd turn Suduls

4

Summon a sudul every third turn

1/50

3rd turn Goblins

4

Summon a goblin every third turn

1/10

3rd turn Wolves

4

Summon a wolf every third turn

1/10

3rd turn Wisps

4

Summon a wisp every third turn

1/10

3rd turn Snipers

4

Summon a sniper every third turn

1/10

Mortal++++

5

All heroes: Shields, health and pips limited to 7

1/2

Monster HP++++

5

All monsters: +2 hp for each 5 base hp

Monster HP+++++

Sandstorm++++

5

At the end of each turn, 1 damage to all heroes

Sandstorm+++++

Heavy Dice++

5

You can only roll 1 dice at a time+1 reroll

Armour++++

5

At the start of the first turn, shield 3 to all enemies

Start damaged++++

5

All heroes: 1 of every 2 max hp starts empty

Small Bonus++++

5

All tiny enemies: +3 to all sides

1/2

Shield Response++

5

All monsters: After taking damage, self-shield 2

Mana -1

5

All heroes: -1 to all mana/mana gain sides

1/10

Sticky blanks

5

All heroes: Add sticky to all blank sides

1/10

Shimmering Monsters

5

All monsters: The third to last hp pip must be removed by spell damage

Single spells

5

Add single-cast to all spells

Back to basics

5

All heroes: Remove all keywords from all sides

1/3

Monster Column +1

5

All monsters: +1 to the middle column

Creaky Joints

5

During the first turn, -1 to hero sides

Caltrops

5

All heroes: Replace the rightmost side with '1 self damage cantrip'

Monster Left +5

5

All monsters: +5 to the left side

1/2

Monster +1 (11-20)

5

During level 11-20: All monsters: +1 to all sides

1/5

Add Imp

5

Add an imp to each fight

2/3

Add Caw Egg

5

Add a caw egg to each fight

1/10

Add Gnoll

5

Add a gnoll to each fight

2/3

Add Snake

5

Add a snake to each fight

2/3

Add Sudul

5

Add a sudul to each fight

1/3

Add Sniper

5

Add a sniper to each fight

2/3

Add Saber (11-20)

5

During levels 11-20: add a saber to each fight

1/10

Add Caw (11-20)

5

During levels 11-20: add a caw to each fight

1/10

Add Warchief (11-20)

5

During levels 11-20: add a warchief to each fight

1/10

3rd turn Gnolls

5

Summon a gnoll every third turn

1/10

3rd turn Thorns

5

Summon a thorn every third turn

1/10

3rd turn Quartz

5

Summon a quartz every third turn

1/10

3rd turn Imps

5

Summon an imp every third turn

1/10

Monster HP+++++

6

All monsters: +1 hp for each 3 base hp

Monster HP++++++

Sandstorm+++++

6

At the end of every second turn, 3 damage to all heroes

Sandstorm++++++

Slippery Dice++

6

All heroes: Cannot be locked

Third death

6

The third dice you use each turn gains death

1/5

Damage -1

6

All heroes: -1 to all damage sides

1/10

Migraine

6

All heroes: -1 to the two left sides

Growing HP

6

For each defeated boss: All monsters: +1 max hp

Consistency

6

All heroes: Replace damage sides with '2 damage'

1/10

Doom++++

6

At the end of the fourth turn, 8 damage to all heroes

1/2

Monster Rights +2

6

All monsters: +2 to the two right sides

1/2

Add Thorn

6

Add a thorn to each fight

2/3

Add Crone

6

Add a caw egg to each fight

2/3

Add Bandit

6

Add a bandit to each fight

2/3

Add Boar

6

Add a boar to each fight

2/3

Add Grave

6

Add a grave to each fight

2/3

Add Quartz

6

Add a quartz to each fight

2/3

Add Slate (11-20)

6

During levels 11-20: add a slate to each fight

1/10

Add Alpha (11-20)

6

During levels 11-20: add an alpha to each fight

1/10

Add Ogre (11-20)

6

During levels 11-20: add an ogre to each fight

1/10

3rd turn Dragon Eggs

6

Summon a dragon egg every third turn

1/500

3rd turn Boars

6

Summon a boar every third turn

1/10

3rd turn Bandits

6

Summon a bandit every third turn

1/10

3rd turn Crones

6

Summon a crone every third turn

1/10

3rd turn Graves

6

Summon a grave every third turn

1/10

Summon Slimelets

6

Summon a slimelet each turn

1/50

Summon Illusions

6

Summon an illusion each turn

1/500

Mortal+++++

7

All heroes: Shields, health and pips limited to 6

1/2

Monster HP++++++

7

All monsters: +3 hp for each 6 base hp

Monster HP+++++++

Sandstorm++++++

7

At the end of every third turn, 6 damage to all heroes

Sandstorm+++++++

Worse Items++

7

-3 item quality

Left Blank

7

All heroes: Replace the left side with 'blank'

1/3

1-10 curses

7

After beating level 1-10: gain a t1 curse

Top Death

7

No top hero

Middle Death

7

No middle hero

Bottom Death

7

No bottom hero

Rise

7

All monsters except bones: Upon death: summon a bones

All Poisoned

7

All heroes: Start poisoned

Monster Row +1

7

All monsters: +1 to the middle row

Reanimated Bosses

7

For each defeated boss: Add a bones to each fight

Add Dragon Egg

7

Add a dragon egg to each fight

1/100

Add Demon (11-20)

7

During levels 11-20: add a demon to each fight

1/10

Add Basilisk (11-20)

7

During levels 11-20: add a basilisk to each fight

1/10

Add Cyclops (11-20)

7

During levels 11-20: add a cyclops to each fight

1/10

Add Bramble (11-20)

7

During levels 11-20: add a bramble to each fight

1/10

Add Z0mbie (11-20)

7

During levels 11-20: add a z0mbie to each fight

1/1000000

3rd turn Fanatics

7

Summon a dragon egg every third turn

1/10

3rd turn Zombies

7

Summon a boar every third turn

1/10

3rd turn Slimers

7

Summon a boar every third turn

1/10

3rd turn Ghosts

7

Summon a ghost every third turn

1/10

3rd turn Wizz

7

Summon a wizz every third turn

1/10

Summon Archers

7

Summon an archer each turn

1/50

Monster HP+++++++

8

All monsters: +2 hp for each 4 base hp

Monster HP++++++++

Sandstorm+++++++

8

At the end of every second turn, 4 damage to all heroes

Sandstorm++++++++

Second death

8

The second dice you use each turn gain death

1/5

Monster self-heal

8

All monsters: Add self-heal to all sides

De-level top and bottom

8

Downgrade the top and bottom heroes to level 0

1/3

Hero heavy

8

All heroes: Add heavy to all sides

Consistency+

8

All heroes: Replace all sides with '2 damage'

1/100

Doom+++++

8

At the end of the third turn, 8 damage to all heroes

1/2

Add Fanatic

8

Add a fanatic to each fight

2/3

Add Ghost

8

Add a ghost to each fight

2/3

Add Zombie

8

Add a zombie to each fight

2/3

Add Slimer

8

Add a slimer to each fight

2/3

Add Wizz

8

Add a wizz to each fight

2/3

3rd turn Sabers

8

Summon a saber every third turn

1/10

3rd turn Warchiefs

8

Summon a warchief every third turn

1/10

3rd turn Caws

8

Summon a caw every third turn

1/10

3rd turn Alphas

8

Summon an alpha every third turn

1/10

3rd turn Ogres

8

Summon an ogre every third turn

1/10

Summon Rats

8

Summon a rat each turn

1/50

Monster HP++++++++

9

All monsters: +1 hp for each 2 base hp

Sandstorm++++++++

9

At the end of each turn, 2 damage to all heroes

Frailty

9

All heroes: If you have gained no shields this turn, x2 to incoming damage

2/3

Monster era

9

All monsters: Add era to all sides

Hero single-use

9

All heroes: Add single use to all sides

Monster Column +2

9

All monsters: +2 to the middle column

Monster +1

9

All monsters: +1 to all sides

Monster Rights +3

9

All monsters: +3 to the two right sides

1/2

Add Caw

9

Add a caw to each fight

2/3

Add Saber

9

Add a saber to each fight

2/3

Add Warchief

9

Add a warchief to each fight

2/3

Add Troll (11-20)

9

During levels 11-20: add a troll to each fight

1/10

Add Banshee (11-20)

9

During levels 11-20: add a banshee to each fight

1/10

Add Spiker (11-20)

9

During levels 11-20: add a spiker to each fight

1/10

Mortal++++++

10

All heroes: Shields, health and pips limited to 5

1/2

Monster inflict-death

10

All monsters: Add inflict-death to all sides

1/100

-2 Rerolls

10

-2 rerolls

Hero exert

10

All heroes: Add exert to all sides

Hero pain

10

All heroes: Add pain to all sides

Undying Monsters+

10

All monsters: Cannot be killed on the 2 turns

Caltrops+

10

All heroes: Replace the two right sides with '1 self damage cantrip'

Monster +2 (11-20)

10

During level 11-20: All monsters: +2 to all sides

1/5

Add Ogre

10

Add an ogre to each fight

2/3

Add Alpha

10

Add an alpha to each fight

2/3

3rd turn Demons

10

Summon a demon every third turn

1/10

3rd turn Slates

10

Summon a slate every third turn

1/10

3rd turn Basilisks

10

Summon a basilisk every third turn

1/10

3rd turn Z0mbies

10

Summon a z0mbie every third turn

1/1000000

Add Slate

11

Add a slate to each fight

2/3

Summon Bones

11

Summon a bones each turn

1/50

Summon Spiders

11

Summon a spider each turn

1/50

De-level top three

12

Downgrade the top three heroes to level 0

1/3

De-level every other

12

Downgrade the every other hero to level 0

1/3

Growing HP+

12

For each defeated boss: All monsters: +2 max hp

Add Basilisk

12

Add a basilisk to each fight

2/3

Add Z0mbie

12

Add a z0mbie to each fight

1/1000

Add Hydra (11-20)

12

During levels 11-20: add a hydra to each fight

1/10

Curse of Horus

13

All heroes: -1 to all sides

Monster Row +2

13

All monsters: +2 to the middle row

Caltrops++

13

All heroes: Replace the middle side with '2 self damage cantrip'

Doom++++++

13

At the end of the second turn, 8 damage to all heroes

1/2

Add Cyclops

13

Add a cyclops to each fight

2/3

Add Demon

13

Add a demon to each fight

2/3

Add Bramble

13

Add a bramble to each fight

2/3

Summon Wisps

13

Summon a wisp each turn

1/50

Summon Goblins

13

Summon a goblin each turn

1/50

Add Lich (11-20)

14

During levels 11-20: add a lich to each fight

1/10

Summon Suduls

14

Summon a sudul each turn

1/100

Summon Wolves

14

Summon a wolf each turn

1/50

Mortal+++++++

15

All heroes: Shields, health and pips limited to 4

1/2

Edge death

15

No top and bottom heroes

Skip rewards 11-19

15

Skip rewards from levels 11-19

1/3

Caltrops+++

15

All heroes: Replace the top and bottom sides with '1 self damage cantrip'

Boss Spirits

15

For each defeated boss: Add a ghost to each fight

Add Troll

15

Add a troll to each fight

2/3

Summon Imps

15

Summon an imp each turn

1/50

Summon Snipers

15

Summon a sniper each turn

1/50

Summon Caw Eggs

15

Summon a caw egg each turn

1/500

Summon Snakes

15

Summon a snake each turn

1/50

Add Banshee

16

Add a banshee to each fight

2/3

Add Spiker

16

Add a spiker to each fight

2/3

Summon Gnolls

16

Summon a gnoll each turn

1/50

Monster +2

17

All monsters: +2 to all sides

Summon Thorns

17

Summon a thorn each turn

1/50

Growing HP++

18

For each defeated boss: All monsters: +3 max hp

Summon Boars

18

Summon a boar each turn

1/50

Summon Quartz

18

Summon a quartz each turn

1/50

Summon Graves

19

Summon a grave each turn

1/50

Summon Bandits

19

Summon a bandit each turn

1/50

Summon Crones

19

Summon a crone each turn

1/50

Monster HP+++++++++

20

All monsters: +1 hp for each 1 base hp

Double Monsters

20

Double the monsters in each fight (Also double the space for enemies)

1/3

Add Hydra

21

Add a hydra to each fight

2/3

Summon Dragon Eggs

21

Summon a dragon egg each turn

1/1000000

Summon Wizz

23

Summon a wizz each turn

1/50

Summon Fanatics

23

Summon a fanatic each turn

1/50

Summon Ghosts

23

Summon a ghost each turn

1/50

Add Lich

24

Add a lich to each fight

2/3

Summon Zombies

24

Summon a zombie each turn

1/50

Summon Sabers

24

Summon a saber each turn

1/50

Summon Slimers

24

Summon a slimer each turn

1/50

Mortal++++++++

25

All heroes: Shields, health and pips limited to 3

1/2

Hero death

25

All heroes: Add death to all sides

Doom+++++++

25

At the end of the first turn, 8 damage to all heroes

1/2

Add Dragon (11-20)

25

During levels 11-20: add a dragon to each fight

1/10

Summon Caws

25

Summon a caw each turn

1/50

Summon Warchiefs

25

Summon a warchief each turn

1/50

Summon Ogres

27

Summon an ogre each turn

1/50

Summon Alphas

27

Summon an alpha each turn

1/50

Summon Slates

30

Summon a slate each turn

1/50

Summon Z0mbies

31

Summon a z0mbie each turn

1/1000000

Summon Basilisks

32

Summon a basilisk each turn

1/50

Summon Demons

33

Summon a demon each turn

1/50

Summon Cyclops

34

Summon a cyclops each turn

1/50

Summon Brambles

35

Summon a bramble each turn

1/50

Summon Trolls

38

Summon a troll each turn

1/50

Mortal+++++++++

40

All heroes: Shields, health and pips limited to 2

1/2

Summon Banshees

40

Summon a banshee each turn

1/50

Summon Spikers

40

Summon a spiker each turn

1/50

Add Dragon

43

Add a dragon to each fight

2/3

Summon Hydras

51

Summon a hydra each turn

1/50

Summon Lichs

56

Summon a lich each turn

1/50

Mortal++++++++++

100

All heroes: Shields, health and pips limited to 1

1/2


Categories:

Company

  • About
  • Advertise
  • Terms & Privacy Policy

Community content is available under CC-BY-SA except where otherwise noted. Content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. This site is a part of MinMax and is not affiliated with the publisher.