Curses are modifiers that make the game harder, and have to be selected as you start a run on one of the higher difficulties.
Curse | Tier | Effect | Rarity | Upgrades to |
Mortal | 1 | All heroes: Shields, health and pips limited to 15 | 1/2 | Mortal+ |
Monster HP | 1 | All monsters: +1 hp for each 7 base hp | Monster HP+ | |
Sandstorm | 1 | At the end of every third turn, 1 damage to all heroes | Sandstorm+ | |
Heavy Dice | 1 | Cannot roll more than 3 dice at a time | Slippery Dice | |
Armour | 1 | At the start of the second turn, shield 1 to all enemies | Armour+ | |
Start damaged | 1 | All heroes: 1 of every 5 max hp starts empty | Start damaged+ | |
Small Bonus | 1 | All tiny enemies: +1 to the middle column | 1/2 | Small Bonus+ |
Tower | 1 | All huge enemies: +3 max hp | 1/3 | Tower+ |
Fear | 1 | All big enemies: +2 max hp | 1/2 | Fear+ |
Swarm | 1 | All tiny enemies: +1 max hp | 1/2 | Swarm+ |
Mana Debt | 1 | The second spell you cast each fight costs +1 mana | Mana Debt+ | |
Revive 3 hp | 1 | Defeated heroes return on 3 hp next fight | Revive 2 hp | |
Slow spells | 1 | Maximum of 3 spells cast per turn | Slow spells+ | |
Bottom poison | 1 | Bottom hero: Start poisoned | Bottom poison+ | |
A | 1 | All monsters: +1 max hp for each 'a' in their name | AE | |
Boss Bones | 1 | During boss levels : Add a bones to each fight | Non-Boss Bones | |
Cooldown Burst | 1 | Add cooldown to burst | Single Burst | |
Skulk | 1 | During the third turn, +1 to enemy sides | Skulk+ | |
Arthritis | 1 | Tier 3 heroes get -1 max hp | Osteoporosis | |
-2 Max Mana | 1 | -2 max stored mana | -3 Max Mana | |
Death Shield | 1 | All monsters: Upon death: shield 1 to all allies | Death Shield+ | |
Fourth single-use | 1 | The fourth dice you use each turn gains single-use | 1/5 | |
Worse Items | 1 | -1 item quality | ||
Right Blank | 1 | All heroes: Replace the rightmost side with 'blank' | ||
Shield Response | 1 | All monsters: After taking damage for the first time each turn, self-shield 1 | ||
Frail middle | 1 | Middle hero: If you have gained no shields this turn, x2 to incoming damage | 2/3 | |
Horde | 1 | +20% space for enemies (before becoming reinforcements) | 1/5 | |
Nostalgia | 1 | Goblin: +1 to all sides for each defeated ally | ||
Archery Training | 1 | Archers & Snipers: +2 to all sides | ||
XYZ | 1 | All monsters: +2 max hp for each 'x', 'y' & 'z' in their name | ||
Spiky | 1 | All hero-sized enemies: Spiky 1 | ||
Boss Armour | 1 | During boss levels: At the start of the first turn, shield 2 to all enemies | ||
Selfless Heroes | 1 | All heroes: Add selfless to all sides | 1/2 | |
Doom | 1 | At the end of the eighth turn, 8 damage to all heroes | 1/2 | Doom+ |
Monster Left +1 | 1 | All monsters: +1 to the left side | 1/2 | Monster Left +2 |
Add Slimelet (11-20) | 1 | During levels 11-20: add a slimelet to each fight | 1/10 | |
Add Illusion (11-20) | 1 | During levels 11-20: add an illusion to each fight | 1/10 | |
Add Archer (11-20) | 1 | During levels 11-20: add an archer to each fight | 1/10 | |
Add Spider (11-20) | 1 | During levels 11-20: add a spider to each fight | 1/10 | |
Add Rat (11-20) | 1 | During levels 11-20: add a rat to each fight | 1/10 | |
i-Affliction | 1 | Gain the 'Affliction' item (Must be equipped; Add pain to the two left sides) | ||
i-Weariness | 1 | Gain the 'Weariness' item (Must be equipped; Add single-use to the middle row) | i-Exhaustion | |
i-Broken Heart | 1 | Gain the 'Broken Heart' item (Must be equipped; Immune to healing) | i-Broken Spirit | |
i-D4 | 1 | Gain the 'D4' item (Must be equipped; Replace the right side with '1 self damage cantrip') | ||
i-Coiled Snake | 1 | Gain the 'Coiled Snake' item (Must be equipped; Start poisoned) | ||
i-Martyr | 1 | Gain the 'Martyr' item (Must be equipped; Add death & +1 to the two left sides) | ||
i-Handcuffs | 1 | Gain the 'Handcuffs' item (Must be equipped; -1 item slot) | ||
i-Lead Weight | 1 | Gain the 'Lead Weight' item (Must be equipped; Replace the top and bottom sides with 'blank') | ||
i-Mould | 1 | Gain the 'Mould' item (Must be equipped; Add decay to all sides) | ||
Mortal+ | 2 | All heroes: Shields, health and pips limited to 12 | 1/2 | Mortal++ |
Monster HP+ | 2 | All monsters: +1 hp for each 6 base hp | Monster HP++ | |
Sandstorm+ | 2 | At the end of every second turn, 1 damage to all heroes | Sandstorm++ | |
Slippery Dice | 2 | Cannot lock more than 2 dice at a time | Heavy Dice+ | |
Armour+ | 2 | At the start of the first turn, shield 1 to all enemies | Armour++ | |
Start damaged+ | 2 | All heroes: 1 of every 4 max hp starts empty | Start damaged++ | |
Small Bonus+ | 2 | All tiny enemies: +1 to all sides | 1/2 | Small Bonus++ |
Tower+ | 2 | All huge enemies: +6 max hp | 1/3 | Tower++ |
Fear+ | 2 | All big enemies: +4 max hp | 1/5 | Fear++ |
Swarm+ | 2 | All tiny enemies: +2 max hp | 1/5 | Swarm++ |
Mana Debt+ | 2 | The first spell you cast each fight costs +1 mana | Mana Debt++ | |
Revive 2 hp | 2 | Defeated heroes return on 2 hp next fight | Revive 1 hp | |
Slow spells+ | 2 | Maximum of 2 spells cast per turn | Slow spells++ | |
Bottom poison+ | 2 | Bottom hero: Start poisoned for 2 | Bottom poison++ | |
AE | 2 | All monsters: +1 max hp for each 'a' & 'e' in their name | Curse of vowels | |
Single Burst | 2 | Add single-cast to burst | No Burst | |
Skulk+ | 2 | During the second turn, +1 to enemy sides | Skulk++ | |
Non-Boss Bones | 2 | During non-boss levels : Add a bones to each fight | ||
Osteoporosis | 2 | Tier 3 heroes get -2 max hp | ||
-3 Max Mana | 2 | -3 max stored mana | ||
Second single-use | 2 | The second dice you use each turn gains single-use | 1/5 | |
Death Shield+ | 2 | All monsters: Upon death: shield 2 to all allies | ||
Stitch | 2 | The most-damaged enemy: At the end of the turn, self-heal 1 | ||
Fifth death | 2 | The fifth dice you use each turn gains death | 1/5 | |
Monster Growth | 2 | All monsters: Add growth to all sides | ||
Final Boss Curse | 2 | After beating level 19: gain a t8 curse | ||
15-16 Curses | 2 | After beating levels 15-16: gain a t2 curse | ||
Poisoned Finale | 2 | During Final level: All heroes: Start poisoned for 2 | ||
Doom+ | 2 | At the end of the seventh turn, 8 damage to all heroes | 1/2 | Doom++ |
Monster Left +2 | 2 | All monsters: +2 to the left side | 1/2 | Monster Left +3 |
Monster Right +1 | 2 | All monsters: +1 to the rightmost side | 1/2 | |
Add Slimelet | 2 | Add a slimelet to each fight | 2/3 | |
Add Illusion | 2 | Add an illusion to each fight | 1/5 | |
Add Archer | 2 | Add an archer to each fight | 2/3 | |
Add Rat | 2 | Add a rat to each fight | 2/3 | |
Add Wisp (11-20) | 2 | During levels 11-20: add a wisp to each fight | 1/10 | |
Add Goblin (11-20) | 2 | During levels 11-20: add a goblin to each fight | 1/10 | |
Add Wolf (11-20) | 2 | During levels 11-20: add a wolf to each fight | 1/10 | |
3rd turn Slimelets | 2 | Summon a slimelet every third turn | 1/10 | |
3rd turn Illusions | 2 | Summon an illusion every third turn | 1/50 | |
3rd turn Archers | 2 | Summon an archer every third turn | 1/10 | |
3rd turn Rats | 2 | Summon a rat every third turn | 1/10 | |
i-Exhaustion | 2 | Gain the 'Exhaustion' item (Must be equipped; Add single-use to all sides) | ||
i-Broken Spirit | 2 | Gain the 'Broken Spirit' item (Must be equipped; Immune to healing & shields) | ||
i-Pharoah's Curse | 2 | Gain the 'Phaorah's Curse' item (Must be equipped; -1 to all sides) | ||
i-Slimed | 2 | Gain the 'Slimed' item (Must be equipped; Cannot be rerolled) | ||
i-Soul Link | 2 | Gain the 'Soul Link' item (Must be equipped; When an ally dies, you die) | ||
i-Wretched Crown | 2 | Gain the 'Wretched Crown' item (Must be equipped; Upon death: kill all allies) | ||
Mortal++ | 3 | All heroes: Shields, health and pips limited to 10 | 1/2 | Mortal+++ |
Monster HP++ | 3 | All monsters: +1 hp for each 5 base hp | Monster HP+++ | |
Sandstorm++ | 3 | At the end of every third turn, 2 damage to all heroes | Sandstorm+++ | |
Heavy Dice+ | 3 | Cannot roll more than 2 dice at a time | Slippery Dice+ | |
Armour++ | 3 | At the start of the second turn, shield 3 to all enemies | Armour+++ | |
Start damaged++ | 3 | All heroes: 1 of every 3 max hp starts empty | Start damaged+++ | |
Small Bonus++ | 3 | All tiny enemies: +2 to the middle row | 1/2 | Small Bonus+++ |
Tower++ | 3 | All huge enemies: +9 max hp | 1/3 | Tower+++ |
Fear++ | 3 | All big enemies: +6 max hp | 1/5 | Fear+++ |
Swarm++ | 3 | All tiny enemies: +3 max hp | 1/5 | Swarm+++ |
Mana Debt++ | 3 | The second spell you cast each fight costs +2 mana | Mana Debt+++ | |
Revive 1 hp | 3 | Defeated heroes return on 1 hp next fight | Permadeath | |
Slow spells++ | 3 | Add cooldown to all spells | Slow spells+++ | |
Bottom poison++ | 3 | Bottom hero: Start poisoned for 3 | ||
Curse of vowels | 3 | All monsters: +1 max hp for each vowel in their name | ||
No Burst | 3 | Forget burst | ||
Skulk++ | 3 | During the first turn, +1 to enemy sides | ||
Worse Items+ | 3 | -2 item quality | ||
Right Blank+ | 3 | All heroes: replace the two right sides with 'blank' | ||
Shield Response+ | 3 | All monsters: After taking damage, self-shield 1 | ||
Frail Edges | 3 | Top and bottom heroes: If you have gained no shields this turn, x2 to incoming damage | 2/3 | |
Monster Charged | 3 | All monsters: Add charged to all sides | ||
Top 1 hp | 3 | Top hero: Set max hp to 1 | 1/5 | |
Middle 1 hp | 3 | Middle hero: Set max hp to 1 | 1/5 | |
Bottom 1 hp | 3 | Bottom hero: Set max hp to 1 | 1/5 | |
Stony Grasp | 3 | All heroes: Start petrified for 1 | ||
Skip rewards 5 | 3 | Skip rewards from level 5 | 1/3 | |
Skip rewards 18-19 | 3 | Skip rewards from level 18-19 | 1/3 | |
Shield -1 | 3 | All heroes: -1 to all shield/self-shield sides | 1/10 | |
Heal -1 | 3 | All heroes: -1 to all heal/self-heal sides | 1/10 | |
Left -1 | 3 | All heroes: -1 to the left side | ||
Mundane | 3 | All heroes: Replace mana/mana-gain sides with damage sides, retaining their original value and other keywords | ||
Depleted spells | 3 | Add deplete to all spells | ||
Hero eliminate | 3 | All heroes: Add eliminate to all sides | 1/50 | |
Doom++ | 3 | At the end of the sixth turn, 8 damage to all heroes | 1/2 | Doom+++ |
Monster Left +3 | 3 | All monsters: +3 to the left side | 1/2 | Monster Left +4 |
Monster Rights +1 | 3 | All monsters: +1 to the two right sides | 1/2 | |
Add Bones | 3 | Add a bones to each fight | ||
Add Spider | 3 | Add a spider to each fight | 2/3 | |
Add Imp (11-20) | 3 | During levels 11-20: add an imp to each fight | 1/10 | |
Add Grave (11-20) | 3 | During levels 11-20: add a grave to each fight | 1/10 | |
Add Quartz (11-20) | 3 | During levels 11-20: add a quartz to each fight | 1/10 | |
Add Sudul (11-20) | 3 | During levels 11-20: add a sudul to each fight | 1/50 | |
Add Snake (11-20) | 3 | During levels 11-20: add a snake to each fight | 1/10 | |
Add Gnoll (11-20) | 3 | During levels 11-20: add a gnoll to each fight | 1/10 | |
Add Thorn (11-20) | 3 | During levels 11-20: add a thorn to each fight | 1/10 | |
Add Sniper (11-20) | 3 | During levels 11-20: add a sniper to each fight | 1/10 | |
Add Caw Egg (11-20) | 3 | During levels 11-20: add a caw egg to each fight | 1/50 | |
Add Bandit (11-20) | 3 | During levels 11-20: add a bandit to each fight | 1/10 | |
Add Crone (11-20) | 3 | During levels 11-20: add a crone to each fight | 1/10 | |
Add Boar (11-20) | 3 | During levels 11-20: add a boar to each fight | 1/10 | |
3rd turn Bones | 3 | Summon a bones every third turn | 1/10 | |
3rd turn Spiders | 3 | Summon a spider every third turn | 1/10 | |
Mortal+++ | 4 | All heroes: Shields, health and pips limited to 8 | 1/2 | Mortal++++ |
Monster HP+++ | 4 | All monsters: +1 hp for each 4 base hp | Monster HP++++ | |
Sandstorm+++ | 4 | At the end of every second turn, 2 damage to all heroes | Sandstorm++++ | |
Slippery Dice+ | 4 | Cannot lock more than 1 dice at a time | Heavy Dice++ | |
Armour+++ | 4 | At the start of the first turn, shield 2 to all enemies | Armour++++ | |
Start damaged+++ | 4 | All heroes: 2 of every 4 max hp starts empty | Start damaged++++ | |
Small Bonus+++ | 4 | All tiny enemies: +2 to all sides | 1/2 | Small Bonus++++ |
Tower+++ | 4 | All huge enemies: +12 max hp | 1/3 | |
Fear+++ | 4 | All big enemies: +8 max hp | 1/10 | |
Swarm+++ | 4 | All tiny enemies: +4 max hp | 1/10 | |
Mana Debt+++ | 4 | The first spell you cast each fight costs +2 mana | ||
Permadeath | 4 | All heroes: Death is permanent | 1/10 | |
Slow spells+++ | 4 | Maximum of 1 spell cast per turn | ||
Top 3 Poisoned | 4 | Top three heroes: Start poisoned | ||
Middle Blank | 4 | All heroes: Replace the middle side with 'blank' | ||
Stitch+ | 4 | The most-damaged enemy: At the end of the turn, self-heal 2 | ||
Fourth death | 4 | The fourth dice you use each turn gains death | 1/5 | |
Monster Pristine | 4 | All monsters: Add pristine to all sides | ||
De-level top | 4 | Downgrade the top hero to level 0 | 1/3 | |
De-level middle | 4 | Downgrade the middle hero to level 0 | 1/3 | |
De-level bottom | 4 | Downgrade the bottom hero to level 0 | 1/3 | |
Expensive Spells | 4 | Spells cost +1 mana | ||
Hero decay | 4 | All heroes: Add decay to all sides | ||
Pain edges | 4 | All heroes: Add pain to the top and bottom sides | ||
Wanded | 4 | All heroes: Add single-use to the two left sides | ||
Heavy Weapons | 4 | All heroes: Add heavy to all damage sides | ||
Stone Monsters | 4 | All monsters: The last hp must be removed individually | ||
Barricade | 4 | All most-damaged enemies: Move back | ||
Slimedemic | 4 | All monsters except slimelet: Summon a slimelet at the third to last hp pip | 1/2 | |
-1 Reroll | 4 | -1 reroll | ||
Undying Monsters | 4 | All monsters: Cannot be killed on the first turn | ||
Ouroboros | 4 | Imp: Replace the two right sides with 'summon a hexia' | 1/500 | |
Doom+++ | 4 | At the end of the fifth turn, 8 damage to all heroes | 1/2 | |
Monster Left +4 | 4 | All monsters: +4 to the left side | 1/2 | Monster Left +5 |
Monster Right +2 | 4 | All monsters: +2 to the rightmost side | 1/2 | |
Add Goblin | 4 | Add a goblin to each fight | 2/3 | |
Add Wolf | 4 | Add a wolf to each fight | 2/3 | |
Add Wisp | 4 | Add a wisp to each fight | 2/3 | |
Add Fanatic (11-20) | 4 | During levels 11-20: add a fanatic to each fight | 1/10 | |
Add Zombie (11-20) | 4 | During levels 11-20: add a zombie to each fight | 1/10 | |
Add Wizz (11-20) | 4 | During levels 11-20: add a wizz to each fight | 1/10 | |
Add Slimer (11-20) | 4 | During levels 11-20: add a slimer to each fight | 1/10 | |
Add Ghost (11-20) | 4 | During levels 11-20: add a ghost to each fight | 1/10 | |
Add Dragon Egg (11-20) | 4 | During levels 11-20: add a dragon egg to each fight | 1/500 | |
3rd turn Caw Eggs | 4 | Summon a caw egg every third turn | 1/50 | |
3rd turn Snakes | 4 | Summon a snake every third turn | 1/10 | |
3rd turn Suduls | 4 | Summon a sudul every third turn | 1/50 | |
3rd turn Goblins | 4 | Summon a goblin every third turn | 1/10 | |
3rd turn Wolves | 4 | Summon a wolf every third turn | 1/10 | |
3rd turn Wisps | 4 | Summon a wisp every third turn | 1/10 | |
3rd turn Snipers | 4 | Summon a sniper every third turn | 1/10 | |
Mortal++++ | 5 | All heroes: Shields, health and pips limited to 7 | 1/2 | |
Monster HP++++ | 5 | All monsters: +2 hp for each 5 base hp | Monster HP+++++ | |
Sandstorm++++ | 5 | At the end of each turn, 1 damage to all heroes | Sandstorm+++++ | |
Heavy Dice++ | 5 | You can only roll 1 dice at a time+1 reroll | ||
Armour++++ | 5 | At the start of the first turn, shield 3 to all enemies | ||
Start damaged++++ | 5 | All heroes: 1 of every 2 max hp starts empty | ||
Small Bonus++++ | 5 | All tiny enemies: +3 to all sides | 1/2 | |
Shield Response++ | 5 | All monsters: After taking damage, self-shield 2 | ||
Mana -1 | 5 | All heroes: -1 to all mana/mana gain sides | 1/10 | |
Sticky blanks | 5 | All heroes: Add sticky to all blank sides | 1/10 | |
Shimmering Monsters | 5 | All monsters: The third to last hp pip must be removed by spell damage | ||
Single spells | 5 | Add single-cast to all spells | ||
Back to basics | 5 | All heroes: Remove all keywords from all sides | 1/3 | |
Monster Column +1 | 5 | All monsters: +1 to the middle column | ||
Creaky Joints | 5 | During the first turn, -1 to hero sides | ||
Caltrops | 5 | All heroes: Replace the rightmost side with '1 self damage cantrip' | ||
Monster Left +5 | 5 | All monsters: +5 to the left side | 1/2 | |
Monster +1 (11-20) | 5 | During level 11-20: All monsters: +1 to all sides | 1/5 | |
Add Imp | 5 | Add an imp to each fight | 2/3 | |
Add Caw Egg | 5 | Add a caw egg to each fight | 1/10 | |
Add Gnoll | 5 | Add a gnoll to each fight | 2/3 | |
Add Snake | 5 | Add a snake to each fight | 2/3 | |
Add Sudul | 5 | Add a sudul to each fight | 1/3 | |
Add Sniper | 5 | Add a sniper to each fight | 2/3 | |
Add Saber (11-20) | 5 | During levels 11-20: add a saber to each fight | 1/10 | |
Add Caw (11-20) | 5 | During levels 11-20: add a caw to each fight | 1/10 | |
Add Warchief (11-20) | 5 | During levels 11-20: add a warchief to each fight | 1/10 | |
3rd turn Gnolls | 5 | Summon a gnoll every third turn | 1/10 | |
3rd turn Thorns | 5 | Summon a thorn every third turn | 1/10 | |
3rd turn Quartz | 5 | Summon a quartz every third turn | 1/10 | |
3rd turn Imps | 5 | Summon an imp every third turn | 1/10 | |
Monster HP+++++ | 6 | All monsters: +1 hp for each 3 base hp | Monster HP++++++ | |
Sandstorm+++++ | 6 | At the end of every second turn, 3 damage to all heroes | Sandstorm++++++ | |
Slippery Dice++ | 6 | All heroes: Cannot be locked | ||
Third death | 6 | The third dice you use each turn gains death | 1/5 | |
Damage -1 | 6 | All heroes: -1 to all damage sides | 1/10 | |
Migraine | 6 | All heroes: -1 to the two left sides | ||
Growing HP | 6 | For each defeated boss: All monsters: +1 max hp | ||
Consistency | 6 | All heroes: Replace damage sides with '2 damage' | 1/10 | |
Doom++++ | 6 | At the end of the fourth turn, 8 damage to all heroes | 1/2 | |
Monster Rights +2 | 6 | All monsters: +2 to the two right sides | 1/2 | |
Add Thorn | 6 | Add a thorn to each fight | 2/3 | |
Add Crone | 6 | Add a caw egg to each fight | 2/3 | |
Add Bandit | 6 | Add a bandit to each fight | 2/3 | |
Add Boar | 6 | Add a boar to each fight | 2/3 | |
Add Grave | 6 | Add a grave to each fight | 2/3 | |
Add Quartz | 6 | Add a quartz to each fight | 2/3 | |
Add Slate (11-20) | 6 | During levels 11-20: add a slate to each fight | 1/10 | |
Add Alpha (11-20) | 6 | During levels 11-20: add an alpha to each fight | 1/10 | |
Add Ogre (11-20) | 6 | During levels 11-20: add an ogre to each fight | 1/10 | |
3rd turn Dragon Eggs | 6 | Summon a dragon egg every third turn | 1/500 | |
3rd turn Boars | 6 | Summon a boar every third turn | 1/10 | |
3rd turn Bandits | 6 | Summon a bandit every third turn | 1/10 | |
3rd turn Crones | 6 | Summon a crone every third turn | 1/10 | |
3rd turn Graves | 6 | Summon a grave every third turn | 1/10 | |
Summon Slimelets | 6 | Summon a slimelet each turn | 1/50 | |
Summon Illusions | 6 | Summon an illusion each turn | 1/500 | |
Mortal+++++ | 7 | All heroes: Shields, health and pips limited to 6 | 1/2 | |
Monster HP++++++ | 7 | All monsters: +3 hp for each 6 base hp | Monster HP+++++++ | |
Sandstorm++++++ | 7 | At the end of every third turn, 6 damage to all heroes | Sandstorm+++++++ | |
Worse Items++ | 7 | -3 item quality | ||
Left Blank | 7 | All heroes: Replace the left side with 'blank' | 1/3 | |
1-10 curses | 7 | After beating level 1-10: gain a t1 curse | ||
Top Death | 7 | No top hero | ||
Middle Death | 7 | No middle hero | ||
Bottom Death | 7 | No bottom hero | ||
Rise | 7 | All monsters except bones: Upon death: summon a bones | ||
All Poisoned | 7 | All heroes: Start poisoned | ||
Monster Row +1 | 7 | All monsters: +1 to the middle row | ||
Reanimated Bosses | 7 | For each defeated boss: Add a bones to each fight | ||
Add Dragon Egg | 7 | Add a dragon egg to each fight | 1/100 | |
Add Demon (11-20) | 7 | During levels 11-20: add a demon to each fight | 1/10 | |
Add Basilisk (11-20) | 7 | During levels 11-20: add a basilisk to each fight | 1/10 | |
Add Cyclops (11-20) | 7 | During levels 11-20: add a cyclops to each fight | 1/10 | |
Add Bramble (11-20) | 7 | During levels 11-20: add a bramble to each fight | 1/10 | |
Add Z0mbie (11-20) | 7 | During levels 11-20: add a z0mbie to each fight | 1/1000000 | |
3rd turn Fanatics | 7 | Summon a dragon egg every third turn | 1/10 | |
3rd turn Zombies | 7 | Summon a boar every third turn | 1/10 | |
3rd turn Slimers | 7 | Summon a boar every third turn | 1/10 | |
3rd turn Ghosts | 7 | Summon a ghost every third turn | 1/10 | |
3rd turn Wizz | 7 | Summon a wizz every third turn | 1/10 | |
Summon Archers | 7 | Summon an archer each turn | 1/50 | |
Monster HP+++++++ | 8 | All monsters: +2 hp for each 4 base hp | Monster HP++++++++ | |
Sandstorm+++++++ | 8 | At the end of every second turn, 4 damage to all heroes | Sandstorm++++++++ | |
Second death | 8 | The second dice you use each turn gain death | 1/5 | |
Monster self-heal | 8 | All monsters: Add self-heal to all sides | ||
De-level top and bottom | 8 | Downgrade the top and bottom heroes to level 0 | 1/3 | |
Hero heavy | 8 | All heroes: Add heavy to all sides | ||
Consistency+ | 8 | All heroes: Replace all sides with '2 damage' | 1/100 | |
Doom+++++ | 8 | At the end of the third turn, 8 damage to all heroes | 1/2 | |
Add Fanatic | 8 | Add a fanatic to each fight | 2/3 | |
Add Ghost | 8 | Add a ghost to each fight | 2/3 | |
Add Zombie | 8 | Add a zombie to each fight | 2/3 | |
Add Slimer | 8 | Add a slimer to each fight | 2/3 | |
Add Wizz | 8 | Add a wizz to each fight | 2/3 | |
3rd turn Sabers | 8 | Summon a saber every third turn | 1/10 | |
3rd turn Warchiefs | 8 | Summon a warchief every third turn | 1/10 | |
3rd turn Caws | 8 | Summon a caw every third turn | 1/10 | |
3rd turn Alphas | 8 | Summon an alpha every third turn | 1/10 | |
3rd turn Ogres | 8 | Summon an ogre every third turn | 1/10 | |
Summon Rats | 8 | Summon a rat each turn | 1/50 | |
Monster HP++++++++ | 9 | All monsters: +1 hp for each 2 base hp | ||
Sandstorm++++++++ | 9 | At the end of each turn, 2 damage to all heroes | ||
Frailty | 9 | All heroes: If you have gained no shields this turn, x2 to incoming damage | 2/3 | |
Monster era | 9 | All monsters: Add era to all sides | ||
Hero single-use | 9 | All heroes: Add single use to all sides | ||
Monster Column +2 | 9 | All monsters: +2 to the middle column | ||
Monster +1 | 9 | All monsters: +1 to all sides | ||
Monster Rights +3 | 9 | All monsters: +3 to the two right sides | 1/2 | |
Add Caw | 9 | Add a caw to each fight | 2/3 | |
Add Saber | 9 | Add a saber to each fight | 2/3 | |
Add Warchief | 9 | Add a warchief to each fight | 2/3 | |
Add Troll (11-20) | 9 | During levels 11-20: add a troll to each fight | 1/10 | |
Add Banshee (11-20) | 9 | During levels 11-20: add a banshee to each fight | 1/10 | |
Add Spiker (11-20) | 9 | During levels 11-20: add a spiker to each fight | 1/10 | |
Mortal++++++ | 10 | All heroes: Shields, health and pips limited to 5 | 1/2 | |
Monster inflict-death | 10 | All monsters: Add inflict-death to all sides | 1/100 | |
-2 Rerolls | 10 | -2 rerolls | ||
Hero exert | 10 | All heroes: Add exert to all sides | ||
Hero pain | 10 | All heroes: Add pain to all sides | ||
Undying Monsters+ | 10 | All monsters: Cannot be killed on the 2 turns | ||
Caltrops+ | 10 | All heroes: Replace the two right sides with '1 self damage cantrip' | ||
Monster +2 (11-20) | 10 | During level 11-20: All monsters: +2 to all sides | 1/5 | |
Add Ogre | 10 | Add an ogre to each fight | 2/3 | |
Add Alpha | 10 | Add an alpha to each fight | 2/3 | |
3rd turn Demons | 10 | Summon a demon every third turn | 1/10 | |
3rd turn Slates | 10 | Summon a slate every third turn | 1/10 | |
3rd turn Basilisks | 10 | Summon a basilisk every third turn | 1/10 | |
3rd turn Z0mbies | 10 | Summon a z0mbie every third turn | 1/1000000 | |
Add Slate | 11 | Add a slate to each fight | 2/3 | |
Summon Bones | 11 | Summon a bones each turn | 1/50 | |
Summon Spiders | 11 | Summon a spider each turn | 1/50 | |
De-level top three | 12 | Downgrade the top three heroes to level 0 | 1/3 | |
De-level every other | 12 | Downgrade the every other hero to level 0 | 1/3 | |
Growing HP+ | 12 | For each defeated boss: All monsters: +2 max hp | ||
Add Basilisk | 12 | Add a basilisk to each fight | 2/3 | |
Add Z0mbie | 12 | Add a z0mbie to each fight | 1/1000 | |
Add Hydra (11-20) | 12 | During levels 11-20: add a hydra to each fight | 1/10 | |
Curse of Horus | 13 | All heroes: -1 to all sides | ||
Monster Row +2 | 13 | All monsters: +2 to the middle row | ||
Caltrops++ | 13 | All heroes: Replace the middle side with '2 self damage cantrip' | ||
Doom++++++ | 13 | At the end of the second turn, 8 damage to all heroes | 1/2 | |
Add Cyclops | 13 | Add a cyclops to each fight | 2/3 | |
Add Demon | 13 | Add a demon to each fight | 2/3 | |
Add Bramble | 13 | Add a bramble to each fight | 2/3 | |
Summon Wisps | 13 | Summon a wisp each turn | 1/50 | |
Summon Goblins | 13 | Summon a goblin each turn | 1/50 | |
Add Lich (11-20) | 14 | During levels 11-20: add a lich to each fight | 1/10 | |
Summon Suduls | 14 | Summon a sudul each turn | 1/100 | |
Summon Wolves | 14 | Summon a wolf each turn | 1/50 | |
Mortal+++++++ | 15 | All heroes: Shields, health and pips limited to 4 | 1/2 | |
Edge death | 15 | No top and bottom heroes | ||
Skip rewards 11-19 | 15 | Skip rewards from levels 11-19 | 1/3 | |
Caltrops+++ | 15 | All heroes: Replace the top and bottom sides with '1 self damage cantrip' | ||
Boss Spirits | 15 | For each defeated boss: Add a ghost to each fight | ||
Add Troll | 15 | Add a troll to each fight | 2/3 | |
Summon Imps | 15 | Summon an imp each turn | 1/50 | |
Summon Snipers | 15 | Summon a sniper each turn | 1/50 | |
Summon Caw Eggs | 15 | Summon a caw egg each turn | 1/500 | |
Summon Snakes | 15 | Summon a snake each turn | 1/50 | |
Add Banshee | 16 | Add a banshee to each fight | 2/3 | |
Add Spiker | 16 | Add a spiker to each fight | 2/3 | |
Summon Gnolls | 16 | Summon a gnoll each turn | 1/50 | |
Monster +2 | 17 | All monsters: +2 to all sides | ||
Summon Thorns | 17 | Summon a thorn each turn | 1/50 | |
Growing HP++ | 18 | For each defeated boss: All monsters: +3 max hp | ||
Summon Boars | 18 | Summon a boar each turn | 1/50 | |
Summon Quartz | 18 | Summon a quartz each turn | 1/50 | |
Summon Graves | 19 | Summon a grave each turn | 1/50 | |
Summon Bandits | 19 | Summon a bandit each turn | 1/50 | |
Summon Crones | 19 | Summon a crone each turn | 1/50 | |
Monster HP+++++++++ | 20 | All monsters: +1 hp for each 1 base hp | ||
Double Monsters | 20 | Double the monsters in each fight (Also double the space for enemies) | 1/3 | |
Add Hydra | 21 | Add a hydra to each fight | 2/3 | |
Summon Dragon Eggs | 21 | Summon a dragon egg each turn | 1/1000000 | |
Summon Wizz | 23 | Summon a wizz each turn | 1/50 | |
Summon Fanatics | 23 | Summon a fanatic each turn | 1/50 | |
Summon Ghosts | 23 | Summon a ghost each turn | 1/50 | |
Add Lich | 24 | Add a lich to each fight | 2/3 | |
Summon Zombies | 24 | Summon a zombie each turn | 1/50 | |
Summon Sabers | 24 | Summon a saber each turn | 1/50 | |
Summon Slimers | 24 | Summon a slimer each turn | 1/50 | |
Mortal++++++++ | 25 | All heroes: Shields, health and pips limited to 3 | 1/2 | |
Hero death | 25 | All heroes: Add death to all sides | ||
Doom+++++++ | 25 | At the end of the first turn, 8 damage to all heroes | 1/2 | |
Add Dragon (11-20) | 25 | During levels 11-20: add a dragon to each fight | 1/10 | |
Summon Caws | 25 | Summon a caw each turn | 1/50 | |
Summon Warchiefs | 25 | Summon a warchief each turn | 1/50 | |
Summon Ogres | 27 | Summon an ogre each turn | 1/50 | |
Summon Alphas | 27 | Summon an alpha each turn | 1/50 | |
Summon Slates | 30 | Summon a slate each turn | 1/50 | |
Summon Z0mbies | 31 | Summon a z0mbie each turn | 1/1000000 | |
Summon Basilisks | 32 | Summon a basilisk each turn | 1/50 | |
Summon Demons | 33 | Summon a demon each turn | 1/50 | |
Summon Cyclops | 34 | Summon a cyclops each turn | 1/50 | |
Summon Brambles | 35 | Summon a bramble each turn | 1/50 | |
Summon Trolls | 38 | Summon a troll each turn | 1/50 | |
Mortal+++++++++ | 40 | All heroes: Shields, health and pips limited to 2 | 1/2 | |
Summon Banshees | 40 | Summon a banshee each turn | 1/50 | |
Summon Spikers | 40 | Summon a spiker each turn | 1/50 | |
Add Dragon | 43 | Add a dragon to each fight | 2/3 | |
Summon Hydras | 51 | Summon a hydra each turn | 1/50 | |
Summon Lichs | 56 | Summon a lich each turn | 1/50 | |
Mortal++++++++++ | 100 | All heroes: Shields, health and pips limited to 1 | 1/2 |