Nuclear Throne Together Mod Wiki

Melting

Melting
Health

2

Speed

4

Fire Rate

1

Accuracy

1

Starting Weapon

Revolver

Passive

More Rads

Downside

Less Max HP

Active

Explode Corpses

Unlock Method

Die

Voice Actor

Joonas Turner

Melting is a glass cannon, with poor survivability in exchange for faster Mutations and a very powerful active ability. Melting is primarily aimed for experienced players due to their difficulty, and does not scale well with continued Looping.

Passives

Less Max HP

Melting starts out with 2 HP instead of the usual 8 HP

More Rads

Melting has the passive of increasing the amount of rads enemies drops by 1, including enemies that don't drop rads (I.D.P.D. Troops, Resurrected Freaks, Etc.).

This allows the player to mitigate the previous passive by allowing a faster ramp-up the levels in order to get mutations that will aid you.

Downside

Melting starts out with 2 max HP compared to the rest of the player characters, putting him at a great disadvantage by discouraging reckless play, and encouraging strategic and careful play.

Active

Explode Corpses

Melting has the ability to detonate any visible corpse (both player/monster corpses and destroyed stage props) on screen into a Blood Explosion, with larger corpses detonating into 3 blood explosions instead, dealing up to 12 damage (4 damage for 3 ticks) each, depending on the proximity of the enemy to its radius. Blood Explosions do not destroy the terrain nor damage the player, but destroy any projectiles and detonate any grenades caught in its radius. This ability is meant to be both a defensive and an offensive tool, giving you more room for aggressive play by using the corpses as damage, while also destroying any projectiles coming your way.

Throne Butt upgrades Explode Corpses by creating 3 Blood Explosions instead of 1 from every corpse. This does not increase the amount of explosions from larger corpses.

The improved active is as always a matter of preference as it's really useful if your playstyle revolves around getting the most out of BEs, ranging from bigger projectile clean-up to more damage in areas choke full of enemies.

Ultra Mutations

Brain Capacity allows Melting to detonate any enemy that has 5 or less hp, including the ones that meet the threshold while at full HP. This gives Melting the opportunity of detonating enemies from safety without requiring to kill/damage enemies past the threshold.

Brain Capacity pairs well with , as it decreases the enemy total HP by 20%, allowing for more targets to trigger Explode Corpses with.

Brain Capacity is widely considered as the safe option instead of Detachment due to the fact that it doesn't come with any trade-offs that could lead to a disadvantage.

Brain Capacity while good for the early stages of the game, it loses it's effectiveness in the run the more you loop, as each loop increases the enemy total HP by 5%.

Detachment

Detachment trades 50% of your Max HP for the benefit of choosing 3 extra mutations. The mutation sets to choose from will be affected by passive effects such as Crown of Destiny and Horror's extra mutation choice.

Detachment is a risky Ultra as it makes Melting even more vulnerable than he is by putting his max HP at 1, nullifying the refresh of , halving the benefit from if already picked and even killing the player if they pick up the Crown of Death with 1 max hp. However, this ultra can be mitigated by avoiding until Ultra as the crown will subtract 50% of your max HP upon pick up, allowing you to get from 1 to 5 HP in the case you get in one of the 3 mutation sets.

Detachment is preferable if you plan to loop a lot, as the increase in enemy max HP from will slowly negate use.

Building

Meta or Ranged

Meta is the usual way to go with Melting as it doesn't leave Melting open to melee enemies or projectiles.

Ranged can be played, but it's discouraged as you won't have a melee to hit enemies close or behind walls (especially with ) or to deflect and destroy projectiles with the large majority of melee weapons

Preferred Weapons

Melting's lower HP puts him in a precarious position when it comes to weapons, however the best choices are always weapons with long range and fast to instant projectile speed (Crossbows, Laser and the majority of Hyper weapons work the best) alongside a melee with a fast swing speed for defense.

It is also recommended to do your best to avoid short range melee weapons if you don't have long arms and any Blood Weapon, as they will consume hp instead of ammo in the case you run out of ammo, but most importantly the Blood Hammer as it not only puts you close to the enemies, but also will penalize you 1HP whenever you hit no enemy.

Golden Weapons

As mentioned previously, any weapon will benefit Melting greatly as long as it doesn't put him in the way of danger.

Crowns

Synergetic Crowns

  • The Crown of Destiny allows him to mitigate the downside of it by having as few mutation sets to pick from due to his faster rad ramp-up.
  • The Crown of Luck makes excellent synergy with and leaving him in a position no different from him having full HP in the case it backfires.
  • The Crown of Blood also makes a perfect fit with , especially alongside and as it allows for more enemies to be detonated without much trouble alongside having more explosions in enclosed spaces.

Anti-Synergetic Crowns

  • The rest of the Crowns offer little to no synergy with Melting's Passives and playstyle.

Mutations

Recommended Mutations

  • makes always perfect in the case of extra blood explosion area.
  • and make perfect at mitigating the HP downside.
  • . allows Melting to play even more safely by allowing him to kill more enemies with crossbow weapons without much fuss.
  • Due to the fragile nature of Melting, makes for an excellent pick to secure pickups.

Low Priority Mutations

  • is a good pick for increased survivability against Fire/Explosive damage as it will leave you at max HP or close to it if you pick .
  • and make for a good option in the case you don't have many options as it allows you to ignore any enemy contact damage from enemies with 12 or less HP while you're in motion, but it falls out of effectiveness as the loops progress.
  • The majority of ammo related mutations like can be helpful to keep Melting away from harm's way while keeping your ammo to a good amount

Not Recommended Mutations

  • Sharp Teeth becomes obsolete for Melting as any damage will put him close, even right at death's door.

Co-op

Melting's increased rad pickups allows for an easier time to get the levels up as soon as possible.

Explode Corpses is as useful to your teammates as it is for you in destroying projectiles, but a burden if you accidentally detonate a friendly or enemy grenade underneath you or your teammates.

Partners

  • Melting pairs extremely well with due to the supply of corpses she can offer from Spawn Allies.
  • 's passive allows Melting to have more opportunities to choose beneficial mutations for every level up and also mitigate the downside of the crown of destiny.

Burdens

  • The nature of' active in inexperienced hands makes him a detrimental ally to have, even more so in conjunction with Melting's low HP.
  • doesn't bring anything beneficial to the team.

Melting B skin

Unlock Method:

Everything Hurts: Reach the Nuclear Throne as Melting without choosing Rhino Skin or Strong Spirit.

Base game skin

Quotes

Loading Tips

  • It's ok to be scared
  • Brr...
  • Cough
  • Everything hurts
  • Melting is tired
  • It's so cold out here

Trivia

  • Melting is one of the 5 original characters
Categories:

Company


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