Adds a chance to fire a booger that sticks to enemies and deals damage over time.
Grants a chance to fire a booger that sticks to an enemy and deals damage over time.
Multiple boogers can stick to one enemy to deal extra damage.
Each booger deals damage equal to Isaac's tear damage every second.
The booger lasts for 60 seconds or until the enemy dies.
The booger lasts 10 seconds.
Boogers cannot pierce and stick to the first enemy that they come in contact with.
Cricket's Body - Booger tears will split into split booger tears that can attach to enemies.
Godhead - Shots retain their aura while stuck to an enemy, but the aura can damage only enemies other than the booger victim. If the enemy dies while duration remains, it will resume homing and will often stick to a second enemy.
Lachryphagy - All tears have a chance to burst into boogers. Boogers will always burst into more boogers, though some of the boogers may incorrectly appear to be normal tears. When a booger sticks to an enemy, it will burst into 8 boogers which have a high chance of sticking again to the same enemy.
Lost Contact - Boogers that stick to enemies will block shots, and will not be destroyed in the process.
Polyphemus - Booger shots lose the Polyphemus pierce effect, but stick to enemies while dealing the full damage of the Polyphemus shot. Damage does not degrade.
Strange Attractor - Attraction effect will remain on the booger shot stuck to an enemy. This can drag the enemy across the whole room until they reach one wall and get stuck on it, effectively disabling their normal movement.
Brimstone - Hit enemies have a chance for a booger to be applied to them.
Technology - Hit enemies have a chance for a booger to be applied to them.