Coins, bombs, keys, cards, runes and batteries have a chance to become sacks.
Quote
"More sacks!"
Effects
- Coins have a 10% chance to be replaced with Grab Bags. Bombs, Keys, Cards, Runes, and Lil' Batteries have a 20% chance.
- This includes pickups spawned by most sources: room rewards, chests, slot machines, special shopkeepers, etc.
- The exception to this are pickups spawned by Isaac himself directly, e.g. with the likes of IV Bag or Fanny Pack, and contents of other sacks.
- Spawns a sack upon pickup.
Synergies
- Equality! - Sacks may drop new sacks while Equality! is active, potentially resulting in massive amounts of resources from a single sack.
Found in