Currently characters’ “Game Start” abilities will activate in the following order, starting with Baa and ending with Alchemist.
In the case of having identical characters with the “Game Start” ability, abilities will resolve in reverse numerical order. The only exception to this is Doppelganger. Doppelganger abilities resolve after the original.
Ex. 1 If there is an alchemist at seat #7 and an alchemist at seat #3 the alchemist at seat #7 will have their ability triggered first.
Ex. 2 If there is a Doppelganger alchemist at seat #7 and an alchemist at seat #3 the alchemist at seat #3 will have their ability triggered first.
Every 4 turns (in-between turn 4 and 5).
Manually activated.