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Phantom is the Rogue / Assassin / Class-Cannon -like Class.
75 HP
- 25 Less than Windguard
- 50 Less than Marauder
Mystic Shroud - Class Ability
♦ Goes Invisible for ~10 Seconds
Deal extra Damage ? when going out of Invisibility
♦ Berserk Mode
♦ Become Untargetable for ~10 - 15 Seconds, Unlimited Firebolts, Extra Damage, More difficult to spot.
♦ Cooldown: ?
Choose Ability - Mine or Blast
Mine
♦ Stacks as 2 Mines that are thrown as projectiles that drop, last for ~3 Minutes each.
Has two Mines at a time, each Mine independantly on a Cooldown.
Has a very small Radius that looks like a sparkly gas cloud that Enemies can see as Red. Team-mates see it as Blue-Purple.
♦ Damage: ?
♦ Cooldown: ?
Blast
♦ Arrow-Like Projectile that Explodes on Impact, or Triggered by using the Ability Again.
Sends a shockwave in a large radius pushing Enemies and Dealing ~5 - ~15 Damage depending on how close they are to the Inner Radius.
♦ Extra Damage if Enemies fly into Walls, getting Wall Damaged. Great for Tight Spaces.
♦ Knockback: ?
♦ Damage: ?
♦ Cooldown: ?
3 Firebolts, Damage - ?
? s Duration, Firebreath, Damage - ?
Health - 75
Stamina - 4
High Damage Burst
♦ 3 Firebolts That Deal ? Damage
♦ Firebreath ? Damage
Stealth
♦ Easy Escapes. Better used as Escape.
♦ Easy Suprises to Ambush Enemy or Move Past Them. ( Grabbing Objectives )
Mine
♦ Plant them on Shields, Heals, Any Buffs.
♦ Plant them near Portals, Enemy Base, Popular Routes ( Tighter The Better )
Blast
♦ Save Team-Mates
♦ Damage Enemies and gaining Control or creating an Opening.
♦ Securing Kills.
Taking Damage removes the Invisibility.
♦ Damage from flying into walls
♦ Phantom Blast vs. another Phantom ( Taking Damage ) is a Strategy that works well against the Phantom.
♦ Gas Cloud from Windguard etc.
Attacking removes their Invisibility leaving them vulnerable
Low HP ( 75 ) Easy To Kill
♦ Without Invisibility, or Blast or Places To Hide