Gain 1 Trance.
Stats | Warcry | Warcry+ |
---|---|---|
Cost | 0 | 0 |
Trance | 1 | 2 |
Rarity: Common
Type: Skill
Trance increases damage dealt by 50%. One stack of trance is lost at the end of your turn.
The damage multiplier is applied after flat damage increases such as Strength and Bleed.
The damage increase is applied before the 2x multiplier from Kinetic, and if the original damage number was odd then the result is rounded down before Kinetic is applied. For example, if the attack normally deals 7 damage, and you have Trance and Kinetic, this is what would happen. First Trance would increase the damage to 10.5, then round down to 10, then that is doubled to 20 total damage. That means if the damage before trance is odd, the attack will deal 1 less damage than expected.
Upgrading doubles the effect duration, making it a high-priority upgrade in most decks using Warcry.
Starting card for Warrior.
Early Access Release
v0.8.5