Deal 2 damage and interrupt the target. The target gains 3 Strength.
[Deteriorate]

Stats

StatsLow BlowLow Blow+
Cost10
Damage22
Enemy strength gain32

Rarity: Common Type: Action


Notes

If relying on Low Blow as a primary source of defense, Muscle Memory is highly recommended to keep the cost from going too high and the card becoming unusable.

Not recommended for use with Block builds.

Powerful against bosses and elites, as they tend to have few or no allies.

Interrupt does not stack, so using Low Blow on the same enemy multiple times in one turn isn't recommended.


Version History

Early Access Release

  • Introduced

v0.8.5

  • Low Blow+: cost reduced from 1 to 0
  • Low Blow+: enemy strength gain increased from 1 to 2
  • Added Deteriorate
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