Deal 2 damage and interrupt the target. The target gains 3 Strength.
[Deteriorate]
Stats | Low Blow | Low Blow+ |
---|---|---|
Cost | 1 | 0 |
Damage | 2 | 2 |
Enemy strength gain | 3 | 2 |
Rarity: Common
Type: Action
If relying on Low Blow as a primary source of defense, Muscle Memory is highly recommended to keep the cost from going too high and the card becoming unusable.
Not recommended for use with Block builds.
Powerful against bosses and elites, as they tend to have few or no allies.
Interrupt does not stack, so using Low Blow on the same enemy multiple times in one turn isn't recommended.
Early Access Release
v0.8.5