Gain 3 Block, plus 1 additional Block for every 2 defense type Combat of the same color in your deck.
Stats | Guard (Mercenary) | Guard+ (Mercenary) |
---|---|---|
Cost | 1 | 1 |
Base Block | 3 | 5 |
Combats per bonus Block | 2 | 1 |
Rarity: Common
Type: Combat
Gains 1 extra Block for every 2 block cards you have of the same color in your deck, including itself.
When upgraded, Guard (Mercenary) gains 1 extra Block for every Block card you have of the same color in your deck, including itself.
Cards do not actually have to be in the deck to be counted. Cards in the hand or discard pile count as well. cards that have been Exhausted do not count.
Starting card for Mercenary.
Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.
v0.9.2