Gain 2 Block, plus 1 additional Block for each combo. Reduce cost by 1 if combo reaches 4.
Stats | Guard (Bandit) | Guard+ (Bandit) |
---|---|---|
Cost | 1 | 1 |
Base Block | 2 | 4 |
Block per combo | 1 | 2 |
Rarity: Common
Type: Combat
mediocre Block when unupgraded, but its block is quite high when upgraded in decks that can easily generate a lot of combo.
Because its cost can be easily decreased to 0, Guard (Bandit) can be used to gain infinite Block in certain decks.
Starting card for Bandit.
Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.
v0.9.2