Curses are modifiers that make the games harder, and have to be selected as you start a run on one of the higher difficulties.
Curse  | Tier  | Effect  | Rarity  | Upgrades to  | 
Mortal  | 1  | All heroes: Shields, health and pips limited to 15  | 1/2  | Mortal+  | 
Monster HP  | 1  | All monsters: +1 hp for each 7 base hp  | Monster HP+  | |
Sandstorm  | 1  | At the end of every third turn, 1 damage to all heroes  | Sandstorm+  | |
Heavy Dice  | 1  | Cannot roll more than 3 dice at a time  | Slippery Dice  | |
Armour  | 1  | At the start of the second turn, shield 1 to all enemies  | Armour+  | |
Start damaged  | 1  | All heroes: 1 of every 5 max hp starts empty  | Start damaged+  | |
Small Bonus  | 1  | All tiny enemies: +1 to the middle column  | 1/2  | Small Bonus+  | 
Tower  | 1  | All huge enemies: +3 max hp  | 1/3  | Tower+  | 
Fear  | 1  | All big enemies: +2 max hp  | 1/2  | Fear+  | 
Swarm  | 1  | All tiny enemies: +1 max hp  | 1/2  | Swarm+  | 
Mana Debt  | 1  | The second spell you cast each fight costs +1 mana  | Mana Debt+  | |
Revive 3 hp  | 1  | Defeated heroes return on 3 hp next fight  | Revive 2 hp  | |
Slow spells  | 1  | Maximum of 3 spells cast per turn  | Slow spells+  | |
Bottom poison  | 1  | Bottom hero: Start poisoned  | Bottom poison+  | |
A  | 1  | All monsters: +1 max hp for each 'a' in their name  | AE  | |
Boss Bones  | 1  | During boss levels : Add a bones to each fight  | Non-Boss Bones  | |
Cooldown Burst  | 1  | Add cooldown to burst  | Single Burst  | |
Skulk  | 1  | During the third turn, +1 to enemy sides  | Skulk+  | |
Arthritis  | 1  | Tier 3 heroes get -1 max hp  | Osteoporosis  | |
-2 Max Mana  | 1  | -2 max stored mana  | -3 Max Mana  | |
Death Shield  | 1  | All monsters: Upon death: shield 1 to all allies  | Death Shield+  | |
Fourth single-use  | 1  | The fourth dice you use each turn gains single-use  | 1/5  | |
Worse Items  | 1  | -1 item quality  | ||
Right Blank  | 1  | All heroes: Replace the rightmost side with 'blank'  | ||
Shield Response  | 1  | All monsters: After taking damage for the first time each turn, self-shield 1  | ||
Frail middle  | 1  | Middle hero: If you have gained no shields this turn, x2 to incoming damage  | 2/3  | |
Horde  | 1  | +20% space for enemies (before becoming reinforcements)  | 1/5  | |
Nostalgia  | 1  | Goblin: +1 to all sides for each defeated ally  | ||
Archery Training  | 1  | Archers & Snipers: +2 to all sides  | ||
XYZ  | 1  | All monsters: +2 max hp for each 'x', 'y' & 'z' in their name  | ||
Spiky  | 1  | All hero-sized enemies: Spiky 1  | ||
Boss Armour  | 1  | During boss levels: At the start of the first turn, shield 2 to all enemies  | ||
Selfless Heroes  | 1  | All heroes: Add selfless to all sides  | 1/2  | |
Doom  | 1  | At the end of the eighth turn, 8 damage to all heroes  | 1/2  | Doom+  | 
Monster Left +1  | 1  | All monsters: +1 to the left side  | 1/2  | Monster Left +2  | 
Add Slimelet (11-20)  | 1  | During levels 11-20: add a slimelet to each fight  | 1/10  | |
Add Illusion (11-20)  | 1  | During levels 11-20: add an illusion to each fight  | 1/10  | |
Add Archer (11-20)  | 1  | During levels 11-20: add an archer to each fight  | 1/10  | |
Add Spider (11-20)  | 1  | During levels 11-20: add a spider to each fight  | 1/10  | |
Add Rat (11-20)  | 1  | During levels 11-20: add a rat to each fight  | 1/10  | |
i-Affliction  | 1  | Gain the 'Affliction' item (Must be equipped; Add pain to the two left sides)  | ||
i-Weariness  | 1  | Gain the 'Weariness' item (Must be equipped; Add single-use to the middle row)  | i-Exhaustion  | |
i-Broken Heart  | 1  | Gain the 'Broken Heart' item (Must be equipped; Immune to healing)  | i-Broken Spirit  | |
i-D4  | 1  | Gain the 'D4' item (Must be equipped; Replace the right side with '1 self damage cantrip')  | ||
i-Coiled Snake  | 1  | Gain the 'Coiled Snake' item (Must be equipped; Start poisoned)  | ||
i-Martyr  | 1  | Gain the 'Martyr' item (Must be equipped; Add death & +1 to the two left sides)  | ||
i-Handcuffs  | 1  | Gain the 'Handcuffs' item (Must be equipped; -1 item slot)  | ||
i-Lead Weight  | 1  | Gain the 'Lead Weight' item (Must be equipped; Replace the top and bottom sides with 'blank')  | ||
i-Mould  | 1  | Gain the 'Mould' item (Must be equipped; Add decay to all sides)  | ||
Mortal+  | 2  | All heroes: Shields, health and pips limited to 12  | 1/2  | Mortal++  | 
Monster HP+  | 2  | All monsters: +1 hp for each 6 base hp  | Monster HP++  | |
Sandstorm+  | 2  | At the end of every second turn, 1 damage to all heroes  | Sandstorm++  | |
Slippery Dice  | 2  | Cannot lock more than 2 dice at a time  | Heavy Dice+  | |
Armour+  | 2  | At the start of the first turn, shield 1 to all enemies  | Armour++  | |
Start damaged+  | 2  | All heroes: 1 of every 4 max hp starts empty  | Start damaged++  | |
Small Bonus+  | 2  | All tiny enemies: +1 to all sides  | 1/2  | Small Bonus++  | 
Tower+  | 2  | All huge enemies: +6 max hp  | 1/3  | Tower++  | 
Fear+  | 2  | All big enemies: +4 max hp  | 1/5  | Fear++  | 
Swarm+  | 2  | All tiny enemies: +2 max hp  | 1/5  | Swarm++  | 
Mana Debt+  | 2  | The first spell you cast each fight costs +1 mana  | Mana Debt++  | |
Revive 2 hp  | 2  | Defeated heroes return on 2 hp next fight  | Revive 1 hp  | |
Slow spells+  | 2  | Maximum of 2 spells cast per turn  | Slow spells++  | |
Bottom poison+  | 2  | Bottom hero: Start poisoned for 2  | Bottom poison++  | |
AE  | 2  | All monsters: +1 max hp for each 'a' & 'e' in their name  | Curse of vowels  | |
Single Burst  | 2  | Add single-cast to burst  | No Burst  | |
Skulk+  | 2  | During the second turn, +1 to enemy sides  | Skulk++  | |
Non-Boss Bones  | 2  | During non-boss levels : Add a bones to each fight  | ||
Osteoporosis  | 2  | Tier 3 heroes get -2 max hp  | ||
-3 Max Mana  | 2  | -3 max stored mana  | ||
Second single-use  | 2  | The second dice you use each turn gains single-use  | 1/5  | |
Death Shield+  | 2  | All monsters: Upon death: shield 2 to all allies  | ||
Stitch  | 2  | The most-damaged enemy: At the end of the turn, self-heal 1  | ||
Fifth death  | 2  | The fifth dice you use each turn gains death  | 1/5  | |
Monster Growth  | 2  | All monsters: Add growth to all sides  | ||
Final Boss Curse  | 2  | After beating level 19: gain a t8 curse  | ||
15-16 Curses  | 2  | After beating levels 15-16: gain a t2 curse  | ||
Poisoned Finale  | 2  | During Final level: All heroes: Start poisoned for 2  | ||
Doom+  | 2  | At the end of the seventh turn, 8 damage to all heroes  | 1/2  | Doom++  | 
Monster Left +2  | 2  | All monsters: +2 to the left side  | 1/2  | Monster Left +3  | 
Monster Right +1  | 2  | All monsters: +1 to the rightmost side  | 1/2  | |
Add Slimelet  | 2  | Add a slimelet to each fight  | 2/3  | |
Add Illusion  | 2  | Add an illusion to each fight  | 1/5  | |
Add Archer  | 2  | Add an archer to each fight  | 2/3  | |
Add Rat  | 2  | Add a rat to each fight  | 2/3  | |
Add Wisp (11-20)  | 2  | During levels 11-20: add a wisp to each fight  | 1/10  | |
Add Goblin (11-20)  | 2  | During levels 11-20: add a goblin to each fight  | 1/10  | |
Add Wolf (11-20)  | 2  | During levels 11-20: add a wolf to each fight  | 1/10  | |
3rd turn Slimelets  | 2  | Summon a slimelet every third turn  | 1/10  | |
3rd turn Illusions  | 2  | Summon an illusion every third turn  | 1/50  | |
3rd turn Archers  | 2  | Summon an archer every third turn  | 1/10  | |
3rd turn Rats  | 2  | Summon a rat every third turn  | 1/10  | |
i-Exhaustion  | 2  | Gain the 'Exhaustion' item (Must be equipped; Add single-use to all sides)  | ||
i-Broken Spirit  | 2  | Gain the 'Broken Spirit' item (Must be equipped; Immune to healing & shields)  | ||
i-Pharoah's Curse  | 2  | Gain the 'Phaorah's Curse' item (Must be equipped; -1 to all sides)  | ||
i-Slimed  | 2  | Gain the 'Slimed' item (Must be equipped; Cannot be rerolled)  | ||
i-Soul Link  | 2  | Gain the 'Soul Link' item (Must be equipped; When an ally dies, you die)  | ||
i-Wretched Crown  | 2  | Gain the 'Wretched Crown' item (Must be equipped; Upon death: kill all allies)  | ||
Mortal++  | 3  | All heroes: Shields, health and pips limited to 10  | 1/2  | Mortal+++  | 
Monster HP++  | 3  | All monsters: +1 hp for each 5 base hp  | Monster HP+++  | |
Sandstorm++  | 3  | At the end of every third turn, 2 damage to all heroes  | Sandstorm+++  | |
Heavy Dice+  | 3  | Cannot roll more than 2 dice at a time  | Slippery Dice+  | |
Armour++  | 3  | At the start of the second turn, shield 3 to all enemies  | Armour+++  | |
Start damaged++  | 3  | All heroes: 1 of every 3 max hp starts empty  | Start damaged+++  | |
Small Bonus++  | 3  | All tiny enemies: +2 to the middle row  | 1/2  | Small Bonus+++  | 
Tower++  | 3  | All huge enemies: +9 max hp  | 1/3  | Tower+++  | 
Fear++  | 3  | All big enemies: +6 max hp  | 1/5  | Fear+++  | 
Swarm++  | 3  | All tiny enemies: +3 max hp  | 1/5  | Swarm+++  | 
Mana Debt++  | 3  | The second spell you cast each fight costs +2 mana  | Mana Debt+++  | |
Revive 1 hp  | 3  | Defeated heroes return on 1 hp next fight  | Permadeath  | |
Slow spells++  | 3  | Add cooldown to all spells  | Slow spells+++  | |
Bottom poison++  | 3  | Bottom hero: Start poisoned for 3  | ||
Curse of vowels  | 3  | All monsters: +1 max hp for each vowel in their name  | ||
No Burst  | 3  | Forget burst  | ||
Skulk++  | 3  | During the first turn, +1 to enemy sides  | ||
Worse Items+  | 3  | -2 item quality  | ||
Right Blank+  | 3  | All heroes: replace the two right sides with 'blank'  | ||
Shield Response+  | 3  | All monsters: After taking damage, self-shield 1  | ||
Frail Edges  | 3  | Top and bottom heroes: If you have gained no shields this turn, x2 to incoming damage  | 2/3  | |
Monster Charged  | 3  | All monsters: Add charged to all sides  | ||
Top 1 hp  | 3  | Top hero: Set max hp to 1  | 1/5  | |
Middle 1 hp  | 3  | Middle hero: Set max hp to 1  | 1/5  | |
Bottom 1 hp  | 3  | Bottom hero: Set max hp to 1  | 1/5  | |
Stony Grasp  | 3  | All heroes: Start petrified for 1  | ||
Skip rewards 5  | 3  | Skip rewards from level 5  | 1/3  | |
Skip rewards 18-19  | 3  | Skip rewards from level 18-19  | 1/3  | |
Shield -1  | 3  | All heroes: -1 to all shield/self-shield sides  | 1/10  | |
Heal -1  | 3  | All heroes: -1 to all heal/self-heal sides  | 1/10  | |
Left -1  | 3  | All heroes: -1 to the left side  | ||
Mundane  | 3  | All heroes: Replace mana/mana-gain sides with damage sides, retaining their original value and other keywords  | ||
Depleted spells  | 3  | Add deplete to all spells  | ||
Hero eliminate  | 3  | All heroes: Add eliminate to all sides  | 1/50  | |
Doom++  | 3  | At the end of the sixth turn, 8 damage to all heroes  | 1/2  | Doom+++  | 
Monster Left +3  | 3  | All monsters: +3 to the left side  | 1/2  | Monster Left +4  | 
Monster Rights +1  | 3  | All monsters: +1 to the two right sides  | 1/2  | |
Add Bones  | 3  | Add a bones to each fight  | ||
Add Spider  | 3  | Add a spider to each fight  | 2/3  | |
Add Imp (11-20)  | 3  | During levels 11-20: add an imp to each fight  | 1/10  | |
Add Grave (11-20)  | 3  | During levels 11-20: add a grave to each fight  | 1/10  | |
Add Quartz (11-20)  | 3  | During levels 11-20: add a quartz to each fight  | 1/10  | |
Add Sudul (11-20)  | 3  | During levels 11-20: add a sudul to each fight  | 1/50  | |
Add Snake (11-20)  | 3  | During levels 11-20: add a snake to each fight  | 1/10  | |
Add Gnoll (11-20)  | 3  | During levels 11-20: add a gnoll to each fight  | 1/10  | |
Add Thorn (11-20)  | 3  | During levels 11-20: add a thorn to each fight  | 1/10  | |
Add Sniper (11-20)  | 3  | During levels 11-20: add a sniper to each fight  | 1/10  | |
Add Caw Egg (11-20)  | 3  | During levels 11-20: add a caw egg to each fight  | 1/50  | |
Add Bandit (11-20)  | 3  | During levels 11-20: add a bandit to each fight  | 1/10  | |
Add Crone (11-20)  | 3  | During levels 11-20: add a crone to each fight  | 1/10  | |
Add Boar (11-20)  | 3  | During levels 11-20: add a boar to each fight  | 1/10  | |
3rd turn Bones  | 3  | Summon a bones every third turn  | 1/10  | |
3rd turn Spiders  | 3  | Summon a spider every third turn  | 1/10  | |
Mortal+++  | 4  | All heroes: Shields, health and pips limited to 8  | 1/2  | Mortal++++  | 
Monster HP+++  | 4  | All monsters: +1 hp for each 4 base hp  | Monster HP++++  | |
Sandstorm+++  | 4  | At the end of every second turn, 2 damage to all heroes  | Sandstorm++++  | |
Slippery Dice+  | 4  | Cannot lock more than 1 dice at a time  | Heavy Dice++  | |
Armour+++  | 4  | At the start of the first turn, shield 2 to all enemies  | Armour++++  | |
Start damaged+++  | 4  | All heroes: 2 of every 4 max hp starts empty  | Start damaged++++  | |
Small Bonus+++  | 4  | All tiny enemies: +2 to all sides  | 1/2  | Small Bonus++++  | 
Tower+++  | 4  | All huge enemies: +12 max hp  | 1/3  | |
Fear+++  | 4  | All big enemies: +8 max hp  | 1/10  | |
Swarm+++  | 4  | All tiny enemies: +4 max hp  | 1/10  | |
Mana Debt+++  | 4  | The first spell you cast each fight costs +2 mana  | ||
Permadeath  | 4  | All heroes: Death is permanent  | 1/10  | |
Slow spells+++  | 4  | Maximum of 1 spell cast per turn  | ||
Top 3 Poisoned  | 4  | Top three heroes: Start poisoned  | ||
Middle Blank  | 4  | All heroes: Replace the middle side with 'blank'  | ||
Stitch+  | 4  | The most-damaged enemy: At the end of the turn, self-heal 2  | ||
Fourth death  | 4  | The fourth dice you use each turn gains death  | 1/5  | |
Monster Pristine  | 4  | All monsters: Add pristine to all sides  | ||
De-level top  | 4  | Downgrade the top hero to level 0  | 1/3  | |
De-level middle  | 4  | Downgrade the middle hero to level 0  | 1/3  | |
De-level bottom  | 4  | Downgrade the bottom hero to level 0  | 1/3  | |
Expensive Spells  | 4  | Spells cost +1 mana  | ||
Hero decay  | 4  | All heroes: Add decay to all sides  | ||
Pain edges  | 4  | All heroes: Add pain to the top and bottom sides  | ||
Wanded  | 4  | All heroes: Add single-use to the two left sides  | ||
Heavy Weapons  | 4  | All heroes: Add heavy to all damage sides  | ||
Stone Monsters  | 4  | All monsters: The last hp must be removed individually  | ||
Barricade  | 4  | All most-damaged enemies: Move back  | ||
Slimedemic  | 4  | All monsters except slimelet: Summon a slimelet at the third to last hp pip  | 1/2  | |
-1 Reroll  | 4  | -1 reroll  | ||
Undying Monsters  | 4  | All monsters: Cannot be killed on the first turn  | ||
Ouroboros  | 4  | Imp: Replace the two right sides with 'summon a hexia'  | 1/500  | |
Doom+++  | 4  | At the end of the fifth turn, 8 damage to all heroes  | 1/2  | |
Monster Left +4  | 4  | All monsters: +4 to the left side  | 1/2  | Monster Left +5  | 
Monster Right +2  | 4  | All monsters: +2 to the rightmost side  | 1/2  | |
Add Goblin  | 4  | Add a goblin to each fight  | 2/3  | |
Add Wolf  | 4  | Add a wolf to each fight  | 2/3  | |
Add Wisp  | 4  | Add a wisp to each fight  | 2/3  | |
Add Fanatic (11-20)  | 4  | During levels 11-20: add a fanatic to each fight  | 1/10  | |
Add Zombie (11-20)  | 4  | During levels 11-20: add a zombie to each fight  | 1/10  | |
Add Wizz (11-20)  | 4  | During levels 11-20: add a wizz to each fight  | 1/10  | |
Add Slimer (11-20)  | 4  | During levels 11-20: add a slimer to each fight  | 1/10  | |
Add Ghost (11-20)  | 4  | During levels 11-20: add a ghost to each fight  | 1/10  | |
Add Dragon Egg (11-20)  | 4  | During levels 11-20: add a dragon egg to each fight  | 1/500  | |
3rd turn Caw Eggs  | 4  | Summon a caw egg every third turn  | 1/50  | |
3rd turn Snakes  | 4  | Summon a snake every third turn  | 1/10  | |
3rd turn Suduls  | 4  | Summon a sudul every third turn  | 1/50  | |
3rd turn Goblins  | 4  | Summon a goblin every third turn  | 1/10  | |
3rd turn Wolves  | 4  | Summon a wolf every third turn  | 1/10  | |
3rd turn Wisps  | 4  | Summon a wisp every third turn  | 1/10  | |
3rd turn Snipers  | 4  | Summon a sniper every third turn  | 1/10  | |
Mortal++++  | 5  | All heroes: Shields, health and pips limited to 7  | 1/2  | |
Monster HP++++  | 5  | All monsters: +2 hp for each 5 base hp  | Monster HP+++++  | |
Sandstorm++++  | 5  | At the end of each turn, 1 damage to all heroes  | Sandstorm+++++  | |
Heavy Dice++  | 5  | You can only roll 1 dice at a time+1 reroll  | ||
Armour++++  | 5  | At the start of the first turn, shield 3 to all enemies  | ||
Start damaged++++  | 5  | All heroes: 1 of every 2 max hp starts empty  | ||
Small Bonus++++  | 5  | All tiny enemies: +3 to all sides  | 1/2  | |
Shield Response++  | 5  | All monsters: After taking damage, self-shield 2  | ||
Mana -1  | 5  | All heroes: -1 to all mana/mana gain sides  | 1/10  | |
Sticky blanks  | 5  | All heroes: Add sticky to all blank sides  | 1/10  | |
Shimmering Monsters  | 5  | All monsters: The third to last hp pip must be removed by spell damage  | ||
Single spells  | 5  | Add single-cast to all spells  | ||
Back to basics  | 5  | All heroes: Remove all keywords from all sides  | 1/3  | |
Monster Column +1  | 5  | All monsters: +1 to the middle column  | ||
Creaky Joints  | 5  | During the first turn, -1 to hero sides  | ||
Caltrops  | 5  | All heroes: Replace the rightmost side with '1 self damage cantrip'  | ||
Monster Left +5  | 5  | All monsters: +5 to the left side  | 1/2  | |
Monster +1 (11-20)  | 5  | During level 11-20: All monsters: +1 to all sides  | 1/5  | |
Add Imp  | 5  | Add an imp to each fight  | 2/3  | |
Add Caw Egg  | 5  | Add a caw egg to each fight  | 1/10  | |
Add Gnoll  | 5  | Add a gnoll to each fight  | 2/3  | |
Add Snake  | 5  | Add a snake to each fight  | 2/3  | |
Add Sudul  | 5  | Add a sudul to each fight  | 1/3  | |
Add Sniper  | 5  | Add a sniper to each fight  | 2/3  | |
Add Saber (11-20)  | 5  | During levels 11-20: add a saber to each fight  | 1/10  | |
Add Caw (11-20)  | 5  | During levels 11-20: add a caw to each fight  | 1/10  | |
Add Warchief (11-20)  | 5  | During levels 11-20: add a warchief to each fight  | 1/10  | |
3rd turn Gnolls  | 5  | Summon a gnoll every third turn  | 1/10  | |
3rd turn Thorns  | 5  | Summon a thorn every third turn  | 1/10  | |
3rd turn Quartz  | 5  | Summon a quartz every third turn  | 1/10  | |
3rd turn Imps  | 5  | Summon an imp every third turn  | 1/10  | |
Monster HP+++++  | 6  | All monsters: +1 hp for each 3 base hp  | Monster HP++++++  | |
Sandstorm+++++  | 6  | At the end of every second turn, 3 damage to all heroes  | Sandstorm++++++  | |
Slippery Dice++  | 6  | All heroes: Cannot be locked  | ||
Third death  | 6  | The third dice you use each turn gains death  | 1/5  | |
Damage -1  | 6  | All heroes: -1 to all damage sides  | 1/10  | |
Migraine  | 6  | All heroes: -1 to the two left sides  | ||
Growing HP  | 6  | For each defeated boss: All monsters: +1 max hp  | ||
Consistency  | 6  | All heroes: Replace damage sides with '2 damage'  | 1/10  | |
Doom++++  | 6  | At the end of the fourth turn, 8 damage to all heroes  | 1/2  | |
Monster Rights +2  | 6  | All monsters: +2 to the two right sides  | 1/2  | |
Add Thorn  | 6  | Add a thorn to each fight  | 2/3  | |
Add Crone  | 6  | Add a caw egg to each fight  | 2/3  | |
Add Bandit  | 6  | Add a bandit to each fight  | 2/3  | |
Add Boar  | 6  | Add a boar to each fight  | 2/3  | |
Add Grave  | 6  | Add a grave to each fight  | 2/3  | |
Add Quartz  | 6  | Add a quartz to each fight  | 2/3  | |
Add Slate (11-20)  | 6  | During levels 11-20: add a slate to each fight  | 1/10  | |
Add Alpha (11-20)  | 6  | During levels 11-20: add an alpha to each fight  | 1/10  | |
Add Ogre (11-20)  | 6  | During levels 11-20: add an ogre to each fight  | 1/10  | |
3rd turn Dragon Eggs  | 6  | Summon a dragon egg every third turn  | 1/500  | |
3rd turn Boars  | 6  | Summon a boar every third turn  | 1/10  | |
3rd turn Bandits  | 6  | Summon a bandit every third turn  | 1/10  | |
3rd turn Crones  | 6  | Summon a crone every third turn  | 1/10  | |
3rd turn Graves  | 6  | Summon a grave every third turn  | 1/10  | |
Summon Slimelets  | 6  | Summon a slimelet each turn  | 1/50  | |
Summon Illusions  | 6  | Summon an illusion each turn  | 1/500  | |
Mortal+++++  | 7  | All heroes: Shields, health and pips limited to 6  | 1/2  | |
Monster HP++++++  | 7  | All monsters: +3 hp for each 6 base hp  | Monster HP+++++++  | |
Sandstorm++++++  | 7  | At the end of every third turn, 6 damage to all heroes  | Sandstorm+++++++  | |
Worse Items++  | 7  | -3 item quality  | ||
Left Blank  | 7  | All heroes: Replace the left side with 'blank'  | 1/3  | |
1-10 curses  | 7  | After beating level 1-10: gain a t1 curse  | ||
Top Death  | 7  | No top hero  | ||
Middle Death  | 7  | No middle hero  | ||
Bottom Death  | 7  | No bottom hero  | ||
Rise  | 7  | All monsters except bones: Upon death: summon a bones  | ||
All Poisoned  | 7  | All heroes: Start poisoned  | ||
Monster Row +1  | 7  | All monsters: +1 to the middle row  | ||
Reanimated Bosses  | 7  | For each defeated boss: Add a bones to each fight  | ||
Add Dragon Egg  | 7  | Add a dragon egg to each fight  | 1/100  | |
Add Demon (11-20)  | 7  | During levels 11-20: add a demon to each fight  | 1/10  | |
Add Basilisk (11-20)  | 7  | During levels 11-20: add a basilisk to each fight  | 1/10  | |
Add Cyclops (11-20)  | 7  | During levels 11-20: add a cyclops to each fight  | 1/10  | |
Add Bramble (11-20)  | 7  | During levels 11-20: add a bramble to each fight  | 1/10  | |
Add Z0mbie (11-20)  | 7  | During levels 11-20: add a z0mbie to each fight  | 1/1000000  | |
3rd turn Fanatics  | 7  | Summon a dragon egg every third turn  | 1/10  | |
3rd turn Zombies  | 7  | Summon a boar every third turn  | 1/10  | |
3rd turn Slimers  | 7  | Summon a boar every third turn  | 1/10  | |
3rd turn Ghosts  | 7  | Summon a ghost every third turn  | 1/10  | |
3rd turn Wizz  | 7  | Summon a wizz every third turn  | 1/10  | |
Summon Archers  | 7  | Summon an archer each turn  | 1/50  | |
Monster HP+++++++  | 8  | All monsters: +2 hp for each 4 base hp  | Monster HP++++++++  | |
Sandstorm+++++++  | 8  | At the end of every second turn, 4 damage to all heroes  | Sandstorm++++++++  | |
Second death  | 8  | The second dice you use each turn gain death  | 1/5  | |
Monster self-heal  | 8  | All monsters: Add self-heal to all sides  | ||
De-level top and bottom  | 8  | Downgrade the top and bottom heroes to level 0  | 1/3  | |
Hero heavy  | 8  | All heroes: Add heavy to all sides  | ||
Consistency+  | 8  | All heroes: Replace all sides with '2 damage'  | 1/100  | |
Doom+++++  | 8  | At the end of the third turn, 8 damage to all heroes  | 1/2  | |
Add Fanatic  | 8  | Add a fanatic to each fight  | 2/3  | |
Add Ghost  | 8  | Add a ghost to each fight  | 2/3  | |
Add Zombie  | 8  | Add a zombie to each fight  | 2/3  | |
Add Slimer  | 8  | Add a slimer to each fight  | 2/3  | |
Add Wizz  | 8  | Add a wizz to each fight  | 2/3  | |
3rd turn Sabers  | 8  | Summon a saber every third turn  | 1/10  | |
3rd turn Warchiefs  | 8  | Summon a warchief every third turn  | 1/10  | |
3rd turn Caws  | 8  | Summon a caw every third turn  | 1/10  | |
3rd turn Alphas  | 8  | Summon an alpha every third turn  | 1/10  | |
3rd turn Ogres  | 8  | Summon an ogre every third turn  | 1/10  | |
Summon Rats  | 8  | Summon a rat each turn  | 1/50  | |
Monster HP++++++++  | 9  | All monsters: +1 hp for each 2 base hp  | ||
Sandstorm++++++++  | 9  | At the end of each turn, 2 damage to all heroes  | ||
Frailty  | 9  | All heroes: If you have gained no shields this turn, x2 to incoming damage  | 2/3  | |
Monster era  | 9  | All monsters: Add era to all sides  | ||
Hero single-use  | 9  | All heroes: Add single use to all sides  | ||
Monster Column +2  | 9  | All monsters: +2 to the middle column  | ||
Monster +1  | 9  | All monsters: +1 to all sides  | ||
Monster Rights +3  | 9  | All monsters: +3 to the two right sides  | 1/2  | |
Add Caw  | 9  | Add a caw to each fight  | 2/3  | |
Add Saber  | 9  | Add a saber to each fight  | 2/3  | |
Add Warchief  | 9  | Add a warchief to each fight  | 2/3  | |
Add Troll (11-20)  | 9  | During levels 11-20: add a troll to each fight  | 1/10  | |
Add Banshee (11-20)  | 9  | During levels 11-20: add a banshee to each fight  | 1/10  | |
Add Spiker (11-20)  | 9  | During levels 11-20: add a spiker to each fight  | 1/10  | |
Mortal++++++  | 10  | All heroes: Shields, health and pips limited to 5  | 1/2  | |
Monster inflict-death  | 10  | All monsters: Add inflict-death to all sides  | 1/100  | |
-2 Rerolls  | 10  | -2 rerolls  | ||
Hero exert  | 10  | All heroes: Add exert to all sides  | ||
Hero pain  | 10  | All heroes: Add pain to all sides  | ||
Undying Monsters+  | 10  | All monsters: Cannot be killed on the 2 turns  | ||
Caltrops+  | 10  | All heroes: Replace the two right sides with '1 self damage cantrip'  | ||
Monster +2 (11-20)  | 10  | During level 11-20: All monsters: +2 to all sides  | 1/5  | |
Add Ogre  | 10  | Add an ogre to each fight  | 2/3  | |
Add Alpha  | 10  | Add an alpha to each fight  | 2/3  | |
3rd turn Demons  | 10  | Summon a demon every third turn  | 1/10  | |
3rd turn Slates  | 10  | Summon a slate every third turn  | 1/10  | |
3rd turn Basilisks  | 10  | Summon a basilisk every third turn  | 1/10  | |
3rd turn Z0mbies  | 10  | Summon a z0mbie every third turn  | 1/1000000  | |
Add Slate  | 11  | Add a slate to each fight  | 2/3  | |
Summon Bones  | 11  | Summon a bones each turn  | 1/50  | |
Summon Spiders  | 11  | Summon a spider each turn  | 1/50  | |
De-level top three  | 12  | Downgrade the top three heroes to level 0  | 1/3  | |
De-level every other  | 12  | Downgrade the every other hero to level 0  | 1/3  | |
Growing HP+  | 12  | For each defeated boss: All monsters: +2 max hp  | ||
Add Basilisk  | 12  | Add a basilisk to each fight  | 2/3  | |
Add Z0mbie  | 12  | Add a z0mbie to each fight  | 1/1000  | |
Add Hydra (11-20)  | 12  | During levels 11-20: add a hydra to each fight  | 1/10  | |
Curse of Horus  | 13  | All heroes: -1 to all sides  | ||
Monster Row +2  | 13  | All monsters: +2 to the middle row  | ||
Caltrops++  | 13  | All heroes: Replace the middle side with '2 self damage cantrip'  | ||
Doom++++++  | 13  | At the end of the second turn, 8 damage to all heroes  | 1/2  | |
Add Cyclops  | 13  | Add a cyclops to each fight  | 2/3  | |
Add Demon  | 13  | Add a demon to each fight  | 2/3  | |
Add Bramble  | 13  | Add a bramble to each fight  | 2/3  | |
Summon Wisps  | 13  | Summon a wisp each turn  | 1/50  | |
Summon Goblins  | 13  | Summon a goblin each turn  | 1/50  | |
Add Lich (11-20)  | 14  | During levels 11-20: add a lich to each fight  | 1/10  | |
Summon Suduls  | 14  | Summon a sudul each turn  | 1/100  | |
Summon Wolves  | 14  | Summon a wolf each turn  | 1/50  | |
Mortal+++++++  | 15  | All heroes: Shields, health and pips limited to 4  | 1/2  | |
Edge death  | 15  | No top and bottom heroes  | ||
Skip rewards 11-19  | 15  | Skip rewards from levels 11-19  | 1/3  | |
Caltrops+++  | 15  | All heroes: Replace the top and bottom sides with '1 self damage cantrip'  | ||
Boss Spirits  | 15  | For each defeated boss: Add a ghost to each fight  | ||
Add Troll  | 15  | Add a troll to each fight  | 2/3  | |
Summon Imps  | 15  | Summon an imp each turn  | 1/50  | |
Summon Snipers  | 15  | Summon a sniper each turn  | 1/50  | |
Summon Caw Eggs  | 15  | Summon a caw egg each turn  | 1/500  | |
Summon Snakes  | 15  | Summon a snake each turn  | 1/50  | |
Add Banshee  | 16  | Add a banshee to each fight  | 2/3  | |
Add Spiker  | 16  | Add a spiker to each fight  | 2/3  | |
Summon Gnolls  | 16  | Summon a gnoll each turn  | 1/50  | |
Monster +2  | 17  | All monsters: +2 to all sides  | ||
Summon Thorns  | 17  | Summon a thorn each turn  | 1/50  | |
Growing HP++  | 18  | For each defeated boss: All monsters: +3 max hp  | ||
Summon Boars  | 18  | Summon a boar each turn  | 1/50  | |
Summon Quartz  | 18  | Summon a quartz each turn  | 1/50  | |
Summon Graves  | 19  | Summon a grave each turn  | 1/50  | |
Summon Bandits  | 19  | Summon a bandit each turn  | 1/50  | |
Summon Crones  | 19  | Summon a crone each turn  | 1/50  | |
Monster HP+++++++++  | 20  | All monsters: +1 hp for each 1 base hp  | ||
Double Monsters  | 20  | Double the monsters in each fight (Also double the space for enemies)  | 1/3  | |
Add Hydra  | 21  | Add a hydra to each fight  | 2/3  | |
Summon Dragon Eggs  | 21  | Summon a dragon egg each turn  | 1/1000000  | |
Summon Wizz  | 23  | Summon a wizz each turn  | 1/50  | |
Summon Fanatics  | 23  | Summon a fanatic each turn  | 1/50  | |
Summon Ghosts  | 23  | Summon a ghost each turn  | 1/50  | |
Add Lich  | 24  | Add a lich to each fight  | 2/3  | |
Summon Zombies  | 24  | Summon a zombie each turn  | 1/50  | |
Summon Sabers  | 24  | Summon a saber each turn  | 1/50  | |
Summon Slimers  | 24  | Summon a slimer each turn  | 1/50  | |
Mortal++++++++  | 25  | All heroes: Shields, health and pips limited to 3  | 1/2  | |
Hero death  | 25  | All heroes: Add death to all sides  | ||
Doom+++++++  | 25  | At the end of the first turn, 8 damage to all heroes  | 1/2  | |
Add Dragon (11-20)  | 25  | During levels 11-20: add a dragon to each fight  | 1/10  | |
Summon Caws  | 25  | Summon a caw each turn  | 1/50  | |
Summon Warchiefs  | 25  | Summon a warchief each turn  | 1/50  | |
Summon Ogres  | 27  | Summon an ogre each turn  | 1/50  | |
Summon Alphas  | 27  | Summon an alpha each turn  | 1/50  | |
Summon Slates  | 30  | Summon a slate each turn  | 1/50  | |
Summon Z0mbies  | 31  | Summon a z0mbie each turn  | 1/1000000  | |
Summon Basilisks  | 32  | Summon a basilisk each turn  | 1/50  | |
Summon Demons  | 33  | Summon a demon each turn  | 1/50  | |
Summon Cyclops  | 34  | Summon a cyclops each turn  | 1/50  | |
Summon Brambles  | 35  | Summon a bramble each turn  | 1/50  | |
Summon Trolls  | 38  | Summon a troll each turn  | 1/50  | |
Mortal+++++++++  | 40  | All heroes: Shields, health and pips limited to 2  | 1/2  | |
Summon Banshees  | 40  | Summon a banshee each turn  | 1/50  | |
Summon Spikers  | 40  | Summon a spiker each turn  | 1/50  | |
Add Dragon  | 43  | Add a dragon to each fight  | 2/3  | |
Summon Hydras  | 51  | Summon a hydra each turn  | 1/50  | |
Summon Lichs  | 56  | Summon a lich each turn  | 1/50  | |
Mortal++++++++++  | 100  | All heroes: Shields, health and pips limited to 1  | 1/2  |