Burn | Melt | Deal x damage over 8 seconds. | Reduce armor by x |
Bleed | Hemorrhage | Deal x damage over 10 seconds. | For every meter the target moves, there is a 40% change that the target will take an extra damage from hemorrage. |
Doom | Cursed | Cause x damage after 5 seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target | Whenever Cursed causes damage, 50% of the total damage is dealt in a small area around the target. |
Dazed | Disorient | Increases chanbce to receive critical strikes by x% for 8 seconds. | Increase critical strike damage taken by x% |
Poison | Rot | | |
Fragility | Weakness | | |
Exposed | Vulnerable | | |
Slow | Paralysis | | Increase direct damage taken by y% |
Confused | | | |
Stun | | | |
Wound | | Anytime you apply Effects while Wound is active, there is a 50% change that they will be doubled. Lasts for 6 seconds. | |