Gain 3 Block. Gain 1 Ember.
Stats | Guard (Pyromancer) | Guard+ (Pyromancer) |
---|---|---|
Cost | 1 | 1 |
Block | 3 | 7 |
Ember | 1 | 2 |
Rarity: Common
Type: Combat
Very low Block.
Starting card for Pyromancer.
ember causes enemies to gain burn equal to the number of ember stacks when they attack Alina with a melee attack. All stacks of Ember are lost at the beginning of each turn.
Ember works very well against enemies with multi-hit melee attacks, such as Ninja Sensei and Assassin.
Not available as card rewards or in shops, can only be obtained as part of the starting deck or by duplicating them during certain events.
v0.9.2