Gain 7 Block. Gain 1 Vengeance. Discard 1 card.
Stats | Blood for Blood | Blood for Blood+ |
---|---|---|
Cost | 1 | 1 |
Block | 7 | 10 |
Vengeance | 1 | 1 |
Discard | 1 | 0 |
Rarity: Rare
Type: Combat
Vengeance increases focus by 50% of damage received from attacks. One stack of Vengeance is lost at the beginning of your turn.
Blood for Blood's high base block and powerful buff makes it useful as a block card in a hybrid block attack deck.
Self-damage from Fireball activates Vengeance.
Damage not from attacks, such as Burn damage, HP costs, and damage from spiky do not activate Vengeance.
Blood for Blood is useful at high Hellwalker levels when combined with Parry and similar effects as a way to survive and kill enemies with thousands of HP.
v0.8.7